Leeroy, chaotic male redguardian Fencer ------ ..@.-- -@.$| #|..| ..# -- [Leeroy the Alcor] St6 Dx8 Co15 In10 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: keen memory You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 71% Tool drop chance was reduced to 71% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: crossbow (turn 204) The following skill became untrainable after a while: healing spells (turn 37988) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 35422) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36442 Monster spawn increase reached its maximum at turn 460882 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2328520 The monster class that cannot be genocided was mimic The monster class that was spawned more often: centaur (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: hunting wolf (freq bonus 60) The monster species that spawned more often: asphyxiator tenpin (freq bonus 30) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 20) The monster species that spawned more often: titanothere (freq bonus 8) The monster species that spawned more often: Daniel (freq bonus 42) The monster species that spawned more often: stethoscopic colorable (freq bonus 15) The monster species that spawned more often: tear beam (freq bonus 6) The monster species that spawned more often: Andreas (freq bonus 16) The monster species that spawned more often: time vortex (freq bonus 42) The monster species that spawned more often: crater growth (freq bonus 12) The monster species that spawned more often: ultramarine warp patch (freq bonus 5) The monster species that spawned more often: collegium coaxed (freq bonus 48) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 10) The monster species that spawned more often: samba opaquely (freq bonus 30) The monster species that spawned more often: bang gang guy (freq bonus 5) The monster species that spawned more often: hellbat (freq bonus 8) The monster species that spawned more often: mushroom bird (freq bonus 15) The monster species that spawned more often: petty grunthack horror (freq bonus 8) The monster species that spawned more often: undead mimic (freq bonus 12) The monster species that spawned more often: yasd horror (freq bonus 5) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster species that never randomly spawned: cheese colony The monster species that never randomly spawned: sputum dissepimental bilking paver reposition The monster species that never randomly spawned: greater lemure The monster species that never randomly spawned: correcting caninity The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: psychic seraphon The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: colorless slime The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 33) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 4) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Trap randomization happened for 1 in 950 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (failuncap helmet) * skullcap (breath control helmet) * flack helmet (cold-blooded helmet) * crystal helm (radiant helmet) * mining helm (gas mask) * field helm (winged helmet) * helm of safeguard (masked helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (inka gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (wedge boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (KAPOW) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Rings ring of increase accuracy (chinese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.