Leeroy, chaotic male redguardian Fencer ---------- |........| |........| |...o..... |........| |.@......| |@........ ------ --- [Leeroy the Alcor] St14 Dx12 Co13 In8 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: magical breathing Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 78% Potion drop chance was reduced to 88% Armor drop chance was reduced to 67% Tool drop chance was reduced to 93% Food drop chance was reduced to 83% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 162) The following skill became untrainable after a while: healing spells (turn 86370) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 87749) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44910 Monster spawn increase reached its maximum at turn 113217 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2867190 The monster class that cannot be genocided was rodent The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: gremlin (freq bonus 12) The monster species that spawned more often: unreal force patch (freq bonus 24) The monster species that spawned more often: master caster vortex (freq bonus 27) The monster species that spawned more often: tasmanian zombie (freq bonus 6) The monster species that spawned more often: Queen of Stars (freq bonus 28) The monster species that spawned more often: vacuum devil (freq bonus 20) The monster species that spawned more often: ant sergeant (freq bonus 18) The monster species that spawned more often: hungry demon (freq bonus 20) The monster species that spawned more often: giant group mimic (freq bonus 10) The monster species that spawned more often: tomb creeper (freq bonus 20) The monster species that spawned more often: cyan dragon (freq bonus 20) The monster species that spawned more often: adanrog (freq bonus 30) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 12) The monster species that spawned more often: unknown mimic (freq bonus 5) The monster species that spawned more often: true weeping archangel (freq bonus 20) The monster species that spawned more often: aligning ant (freq bonus 7) The monster species that spawned more often: servitor of the median gods (freq bonus 32) The monster species that spawned more often: Jil (freq bonus 5) The monster species that spawned more often: counselable tetany (freq bonus 36) The monster species that spawned more often: dust vortex (freq bonus 42) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: binder The monster species that never randomly spawned: punitive grieved The monster species that never randomly spawned: traumatizing vitrifying The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: vividest corruptibility awaked penumbrae revocable The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: reseeding apodal The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: libbing limelighted The monster species that never randomly spawned: young nymph The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 15) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 19) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 20) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 14) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (479) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (less helmet) * skullcap (RNG helmet) * flack helmet (rotating helmet) * crystal helm (celtic helmet) * mining helm (padded helmet) * field helm (formula one helmet) * helm of safeguard stone (rubynus helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (spacey gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (winter stilettos) * boots of safeguard (blue sneakers) Scrolls scroll of healing (EASY MODE ACTIVATE) scroll of mana (STRAIGHT ONES STILL PRODUCTION) scroll of phase door (AFFIRMATIVE ACTION ROUND 2) scroll of standard id (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of cure (SERO GRIUS) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Rings ring of increase accuracy (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.