Leeroy, chaotic male redguardian Fencer ------ ....| -...| |.@.| -.@#| ......| -------- [Leeroy the Alcor] St10 Dx6 Co9 In9 Wi7 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 524 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 352) The following skill became untrainable if you tried to train it too early: paddle (turn 320) The following skill became untrainable after a while: two-handed weapons (turn 38689) The following skill couldn't be trained before a certain turn number is reached: trident (turn 47837) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61923 Monster spawn increase reached its maximum at turn 224703 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4471551 The monster class that cannot be genocided was naga The monster class that was spawned more often: fungus or mold (freq bonus 8) The monster species that spawned more often: burning fern sprout (freq bonus 18) The monster species that spawned more often: chinese girl (freq bonus 26) The monster species that spawned more often: sensei colony lichen (freq bonus 36) The monster species that spawned more often: ice xorn (freq bonus 10) The monster species that spawned more often: slimy colony (freq bonus 20) The monster species that spawned more often: lady freeze (freq bonus 30) The monster species that spawned more often: mysterious girl (freq bonus 48) The monster species that spawned more often: young mantidragon (freq bonus 15) The monster species that spawned more often: tentacled horror (freq bonus 18) The monster species that spawned more often: scouter bootie bereaver (freq bonus 66) The monster species that spawned more often: semiformal stooling (freq bonus 9) The monster species that spawned more often: telecasted poignantly (freq bonus 60) The monster species that spawned more often: archer (freq bonus 11) The monster species that spawned more often: marihuana wolf (freq bonus 36) The monster species that spawned more often: amnesiac (freq bonus 24) The monster species that spawned more often: flagstone circulation (freq bonus 33) The monster species that spawned more often: siren (freq bonus 120) The monster species that spawned more often: gnome lord (freq bonus 11) The monster species that spawned more often: ice bear cub (freq bonus 9) The monster species that spawned more often: +2 jd barricade (freq bonus 48) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: large scroll trove The monster species that never randomly spawned: flan distrait kibitzing The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: Laura's parlor trick The monster species that never randomly spawned: prick mold The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: centipede swarm The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 27) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 25) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 42) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 23) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 3) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 881 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1492 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (265) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (full helmet) * skullcap (rural helmet) * flack helmet (basin helmet) * crystal helm (space helmet) * mining helm (cold-blooded helmet) * field helm (eternal helmet) * helm of safeguard (anachrononononaut helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (flower gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (feelgood heels) * boots of safeguard (steel boots) Scrolls scroll of healing (CAN SEE WHAT ITEM) scroll of mana (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of phase door (HACKEM MUCHE) scroll of standard id (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of cure (ERHEBOLUNGSFAHRT) * scroll of extra healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) * scroll of greater mana restoration (WAWAE EHA) Rings ring of increase accuracy (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.