Leeroy, chaotic male redguardian Fencer --------------+-----------+- |..........................| -..........................| |.......$@.................| |.........@................| ---------------------------- [Leeroy the Alcor] St7 Dx10 Co11 In3 Wi6 Ch6 FenRedMalCha Dlvl:1 $3 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 2% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 70% Armor drop chance was reduced to 60% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 629) The following skill became untrainable if you tried to train it too early: techniques (turn 65) The following skill became untrainable after a while: sling (turn 53258) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 56142) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60251 Monster spawn increase reached its maximum at turn 110605 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1848612 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: elemental (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 3) The monster species that spawned more often: IT teacher (freq bonus 6) The monster species that spawned more often: meme mold (freq bonus 16) The monster species that spawned more often: spinner force patch (freq bonus 4) The monster species that spawned more often: karate sister (freq bonus 8) The monster species that spawned more often: Juiblex (freq bonus 28) The monster species that spawned more often: porter cursed fungus (freq bonus 12) The monster species that spawned more often: werepeeptoe (freq bonus 6) The monster species that spawned more often: thumbing wordbook (freq bonus 96) The monster species that spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 9) The monster species that spawned more often: riot breaker (freq bonus 90) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 14) The monster species that spawned more often: shadowy vampire lord (freq bonus 48) The monster species that spawned more often: APEC Worker (freq bonus 40) The monster species that spawned more often: Sing (freq bonus 12) The monster species that spawned more often: slime ghost (freq bonus 54) The monster species that spawned more often: emperor lich (freq bonus 20) The monster species that spawned more often: undead fighter (freq bonus 6) The monster species that spawned more often: fancy warp fungus (freq bonus 24) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 28) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 8) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 72) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster species that never randomly spawned: frozen foam The monster species that never randomly spawned: coliform bartending sudanese The monster species that never randomly spawned: carbo chestiest The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: sporkhack vortex The monster species that never randomly spawned: enfolded estranged The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: crimson patch The monster species that never randomly spawned: hubby slippy The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 48) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 2) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 5) Trap randomization happened for 1 in 624 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (RNG helmet) * skullcap (spired helmet) * flack helmet (middle-earth helmet) * crystal helm (great helmet) * mining helm (secret helmet) * field helm (filtered helmet) * helm of safeguard (aluminium helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (even pair of gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (gentle boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (ULULULULOHH) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (AMAZING AFRO HEAD RUSH ATTACK) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (PLEBHACK NOW WITH SAVESTATES) Rings ring of increase accuracy (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.