Leeroy, chaotic male redguardian Fencer ------------ |.......`..| |......@.... |.....@....| ---- ------- [Leeroy the Alcor] St6 Dx13 Co8 In10 Wi6 Ch3 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: half physical damage You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 7% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: techniques (turn 93) The following skill became untrainable if you tried to train it too early: shield (turn 1480) The following skill became untrainable after a while: spear (turn 54779) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 48043) Heavy curses were more common by 63% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30343 Monster spawn increase reached its maximum at turn 116685 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3904390 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: promouted lieutenant (freq bonus 6) The monster species that spawned more often: iceman (freq bonus 4) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 24) The monster species that spawned more often: pig soccer fan (freq bonus 6) The monster species that spawned more often: starlich (freq bonus 6) The monster species that spawned more often: counselor (freq bonus 16) The monster species that spawned more often: insalubrity urethra (freq bonus 6) The monster species that spawned more often: dull colony (freq bonus 16) The monster species that spawned more often: viso shifter (freq bonus 9) The monster species that spawned more often: banditry glamorized (freq bonus 20) The monster species that spawned more often: evil stalk (freq bonus 18) The monster species that spawned more often: marysue turret (freq bonus 9) The monster species that spawned more often: crunching kobold boss (freq bonus 44) The monster species that spawned more often: pulse ray (freq bonus 4) The monster species that spawned more often: werexorn (freq bonus 28) The monster species that spawned more often: razor pit demon (freq bonus 4) The monster species that spawned more often: torauma (freq bonus 2) The monster species that spawned more often: crater patch (freq bonus 12) The monster species that spawned more often: airborne parrot (freq bonus 6) The monster species that spawned more often: freeze troll (freq bonus 24) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: evil wort The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 16) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 33) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 61) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 4) Trap randomization happened for 1 in 58 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (cone-shaped helmet) * skullcap (plumed helmet) * flack helmet (great helmet) * crystal helm (full helmet) * mining helm (dim colored helmet) * field helm (scuba helmet) * helm of safeguard (grimace helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (fingerless gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (snow boots) * boots of safeguard (street boots) Scrolls scroll of healing (HYPNOTIZED PLAGIARIST) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (TRAINED THE HARD WAY) scroll of standard id (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of cure (CAN EAT FRUITMORE) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (GO AWAY) Rings ring of increase accuracy (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.