Leeroy, chaotic female nymphian Politician --.--- |....+ ||.@.| |.@..| |....| -.---- [Leeroy the Voter] St7 Dx6 Co10 In5 Wi10 Ch19 PolNymFemCha Dlvl:1 $4607 HP14(14) Pw13(13) AC10 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female nymphian Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (nymphian politician called Leeroy, on a staircase) Accessing Pokedex entry for politician... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) You can't go up here. There is a wall in the way! You can't go up here. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 89 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 153 Monsters only dropped their equipment with 57% chance Potion drop chance was reduced to 75% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 75% Tool drop chance was reduced to 91% Food drop chance was reduced to 69% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 7) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 552) The following skill became untrainable after a while: divination spells (turn 24355) The following skill couldn't be trained before a certain turn number is reached: shield (turn 34994) Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16948 Monster spawn increase reached its maximum at turn 119049 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 631044 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: nymph (freq bonus 18) The monster species that spawned more often: red patch (freq bonus 80) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 40) The monster species that spawned more often: Challenge Pooka (freq bonus 184) The monster species that spawned more often: agate growth (freq bonus 21) The monster species that spawned more often: viper scopion (freq bonus 160) The monster species that spawned more often: tear wort (freq bonus 20) The monster species that spawned more often: pure chaos horde (freq bonus 57) The monster species that spawned more often: pooka (freq bonus 120) The monster species that spawned more often: plain dragon (freq bonus 38) The monster species that spawned more often: wise spirit (freq bonus 38) The monster species that spawned more often: black and white colony (freq bonus 22) The monster species that spawned more often: servitor of the inner gods (freq bonus 40) The monster species that spawned more often: orange force patch (freq bonus 60) The monster species that spawned more often: reconciliator longship (freq bonus 114) The monster species that spawned more often: activistor (freq bonus 48) The monster species that spawned more often: spearow (freq bonus 25) The monster species that spawned more often: chloroform ripper (freq bonus 27) The monster species that spawned more often: asgardian (freq bonus 50) The monster species that spawned more often: mountain nymph (freq bonus 21) The monster species that spawned more often: Dain II Ironfoot (freq bonus 63) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster species that never randomly spawned: upcharge troll The monster species that never randomly spawned: Malphas The monster species that never randomly spawned: clicking mushroom The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: japanese meanie The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: salamander prisoner The monster species that never randomly spawned: Undead Kommissioner The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 77) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 168) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 26) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 62) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 66) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were punished You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1498 points of nutrition remaining You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1016) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of phase door (AUTOEXEC BAT) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (MR TONES WILD RIDE) * scroll of extra healing (PRIUS SA) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Politician... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.