Leeroy, chaotic male redguardian Fencer ------.---- |.........| |.........| |@@.......| ----------- [Leeroy the Alcor] St8 Dx14 Co11 In9 Wi9 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 97% Amulet drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: enchantment spells (turn 33) The following skill became untrainable if you tried to train it too early: knife (turn 240) The following skill became untrainable after a while: broadsword (turn 24248) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 53371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19012 Monster spawn increase reached its maximum at turn 235920 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 430122 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: amnesia patch (freq bonus 24) The monster species that spawned more often: preregistered shambled (freq bonus 5) The monster species that spawned more often: Leutkak (freq bonus 4) The monster species that spawned more often: multi-hued dragon worm (freq bonus 8) The monster species that spawned more often: ooze elemental (freq bonus 3) The monster species that spawned more often: insecurity swang uncaring (freq bonus 16) The monster species that spawned more often: world champion (freq bonus 6) The monster species that spawned more often: Elisabeth (freq bonus 24) The monster species that spawned more often: turkish girl (freq bonus 8) The monster species that spawned more often: gelatinous ball (freq bonus 9) The monster species that spawned more often: humanlike construct (freq bonus 8) The monster species that spawned more often: nohoho (freq bonus 21) The monster species that spawned more often: amnesia mechanic (freq bonus 6) The monster species that spawned more often: rebut rumored (freq bonus 4) The monster species that spawned more often: little greek girl (freq bonus 20) The monster species that spawned more often: theocratic desideratum (freq bonus 2) The monster species that spawned more often: bramble colony (freq bonus 18) The monster species that spawned more often: Celine Jules (freq bonus 4) The monster species that spawned more often: plague rat (freq bonus 8) The monster species that spawned more often: Marike (freq bonus 15) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster species that never randomly spawned: toemodel The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: wood wife The monster species that never randomly spawned: werejelly The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 82) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 20) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 3) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (organic helmet) * skullcap (filtered helmet) * flack helmet (full helmet) * crystal helm (green bowel) * mining helm (etched helmet) * field helm (transversal helmet) * helm of safeguard (horned helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (slippery gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (profiled boots) * boots of safeguard (fin boots) Scrolls scroll of healing (JUGEMJUGEMGOGOUNO) scroll of mana (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of phase door (WANNA UNDRESS PALE NIGHT) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (CASH EM EXTENDED PAYDAY LOAN SERVICE) Rings ring of increase accuracy (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.