Leeroy, chaotic male redguardian Fencer #,# ------- ############## ------.----#######------- |.....|###,,,,,,,,,,,,,###|.........-,,,,,,,......| |>....-,,,,#----------,,,,-.......#.|######,|`...`| |.....|##### ........-###,|.........| #,,,,,-.....| -----|-# $..... |......##.| ####,%-----.- #,,# ..... |.....#...| ###,,## ##,# .... ----+--.--- #,,,## #,## ..-##`# #,### #,,## .#,,,# #,# ##,#### #####,,,#,# #,# ####,`,,####,,,,,###,# #,# #,,,,,,,,,,%,`#### #,# ####,# -|-----.--,,,# #,# #,,,,# #----- ---- |........| #,---.-------,##########|#.^}....(| |........| #,|.........|,..........@@}}}}}}..| |........| #,-.........%,.#########|)|}##}(}.. |........| ##|..<......|..# ----- ----- ---------- -----------.## #........# ########## [Leeroy the Dubhe] St13 Dx17 Co10 In10 Wi8 Ch7 FenRedMalCha Dlvl:2 $9 HP-65(56) Pw34(34) AC4 Exp4 T701 Hun Latest messages WARNING: HP LOW! WHAT DO YOU WANT TO READ? [DG-KS OR ?*] AS YOU READ THE SCROLL, IT DISAPPEARS. YOU FEEL HEALTHIER! IT MISSES. YOU MISS IT. (2x) YOU FEEL A TUG ON YOUR KNAPSACK IT HITS YOU! [-12 -> 19] IN WHAT DIRECTION? [HYKULNJB><] YOU KICK IT. IT MISSES. B - 5 BLESSED POISONED +0 DAGGERS (WIELDED) {20}. A - AN UNCURSED +1 SHORT SWORD (ALTERNATE WEAPON; NOT WIELDED) {12}. IT STOLE A SCROLL LABELED BUGNOSE {0}. IT JUST MISSES! YOU HIT IT. IT IS KILLED! YOU KILL THE SMIRKING SNEAK THIEF! YOU DIE... Your inventory Weapons a - an uncursed +1 short sword (alternate weapon; not wielded) {12} b - 5 blessed poisoned +0 daggers (wielded) {20} l - a blessed poisoned +0 boomerang {0} r - 3 cursed +1 orcish spears named Marrowwalk {36} Armor c - an uncursed +1 leather armor (being worn) {60} m - an uncursed +0 orcish helm {12} Comestibles e - 20 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 3 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Tools o - an uncursed beartrap {20} q - an uncursed tin opener {0} t - a * uncursed mirror {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 67% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: broadsword (turn 13) The following skill became untrainable if you tried to train it too early: sexy flats (turn 10) The following skill became untrainable after a while: elemental spells (turn 42227) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 9455) Heavy curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82132 Monster spawn increase reached its maximum at turn 170529 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2477230 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: paragraph philippic (freq bonus 10) The monster species that spawned more often: motet futurology (freq bonus 9) The monster species that spawned more often: maud stalk (freq bonus 21) The monster species that spawned more often: undead librarian (freq bonus 3) The monster species that spawned more often: Anastasia's high heel (freq bonus 24) The monster species that spawned more often: ray turret (freq bonus 24) The monster species that spawned more often: drain wing (freq bonus 8) The monster species that spawned more often: dire shark (freq bonus 12) The monster species that spawned more often: timber golem (freq bonus 12) The monster species that spawned more often: shadow stalker (freq bonus 18) The monster species that spawned more often: drunkard (freq bonus 18) The monster species that spawned more often: visitorial licensure (freq bonus 6) The monster species that spawned more often: battle-bat (freq bonus 5) The monster species that spawned more often: battlehorse (freq bonus 8) The monster species that spawned more often: butterspy (freq bonus 60) The monster species that spawned more often: elder blood dragon (freq bonus 72) The monster species that spawned more often: Uniform Keelhauler (freq bonus 7) The monster species that spawned more often: thrower child (freq bonus 8) The monster species that spawned more often: donkey teacher (freq bonus 16) The monster species that spawned more often: sand lancer (freq bonus 8) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster species that never randomly spawned: occluding geometrically cloudy The monster species that never randomly spawned: bifurcation pug The monster species that never randomly spawned: long paralysis eye The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: evil warp patch The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: worlock The monster species that never randomly spawned: morphse The monster species that never randomly spawned: magnetic wort The monster species that never randomly spawned: large arrow turret The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 71) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 38) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 2349 Strength training was 12 Dexterity training was 2 Wisdom training was 5 Constitution training was 33 Your sanity was 0 You were poison resistant You were immune to sickness You had BIGscript. (414) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having quad attacks (0) You had 475 points of nutrition remaining You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 4X LIMIT(0) eddy wind 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (internet helmet) * skullcap (anachrononononaut helmet) * flack helmet (crazy helmet) * crystal helm (arduous helmet) * mining helm (basin helmet) * field helm (wok-shaped helmet) * helm of safeguard (guzzle helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (fighting gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (persian boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (SWEET FEET) scroll of mana (OPGELEVELT) scroll of phase door (LOG POINTS ARE DUMB) scroll of standard id (MIS DES SBIL DE BRUNSEZEN) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of greater mana restoration (KIRJE) scroll called scare monster (NEW VERSIONS ARE BETTER THAN OLD ONES) Rings ring of increase accuracy (dime store) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a jackal a kobold 0 hidden kobolds (1 created) a goooblin 0 easy piercers (1 created) a crawling worm mass 2 group bugs 0 emus (1 created) 3 orange growths (1 created) 0 little grey aliens (1 created) 0 Kop Sergeants (1 created) an Uniform Kaptain a mininaga a huge ogre thief a putit a striped rat snake a kobold zombie 0 pitiful-looking beggars (1 created) a normal human a hieler 0 ordinators (1 created) 0 minighosts (1 created) 0 tortoises (1 created) 0 +4 nd cutoffs (1 created) 0 small turrets (1 created) 0 fire troves (1 created) an energy trove 28 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 15 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (27 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (33 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You died in The Dungeons of Doom on dungeon level 2 with 403 points, and 9 pieces of gold, after 701 moves. Killer: hitting a huge ogre thief thrice You were level 4 with a maximum of 56 hit points when you died. You reached the 197th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 195 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 196 428 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 50 [52] *197 403 Leeroy-Fen-Red-Mal-Cha died in The Dungeons of Doom * on level 2. Killed by hitting a huge ogre thief thrice. - [56] 198 380 Leeroy-Fen-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 54 [54] 199 371 Leeroy-Bin-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible black pudding). - [42]