Leeroy, chaotic male redguardian Fencer ------- |..... |.... | |...## ..| |.@..{...| |@.......+ ---------- [Leeroy the Alcor] St13 Dx15 Co9 In10 Wi10 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fear resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable if you tried to train it too early: searching (turn 259) The following skill became untrainable after a while: spirituality (turn 27443) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 21432) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 79933 Monster spawn increase reached its maximum at turn 245053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1257360 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: zombie (freq bonus 16) The monster species that spawned more often: striped rat snake (freq bonus 8) The monster species that spawned more often: jerseyed crudity procommunist (freq bonus 28) The monster species that spawned more often: Undead Kleever (freq bonus 14) The monster species that spawned more often: water giant (freq bonus 18) The monster species that spawned more often: weremimic (freq bonus 42) The monster species that spawned more often: wildwest gunman (freq bonus 8) The monster species that spawned more often: resent mineralization (freq bonus 16) The monster species that spawned more often: windrow tucket (freq bonus 48) The monster species that spawned more often: giant skunk (freq bonus 20) The monster species that spawned more often: ninja fighter (freq bonus 32) The monster species that spawned more often: electrolisk (freq bonus 18) The monster species that spawned more often: kaiserchuck (freq bonus 48) The monster species that spawned more often: opal mold (freq bonus 44) The monster species that spawned more often: elliflax (freq bonus 22) The monster species that spawned more often: novice nurse (freq bonus 24) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 20) The monster species that spawned more often: Countess Bathory (freq bonus 32) The monster species that spawned more often: slimy growth (freq bonus 28) The monster species that spawned more often: aggravated ray (freq bonus 24) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 9) The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: not a floating eye The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: sotted concordantly The monster species that never randomly spawned: protege forgettable expounder The monster species that never randomly spawned: caret barbing taping unrevoked impossible The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: +1 ed wall The monster species that never randomly spawned: eating horror The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 63) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 28) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 1) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (narrow helmet) * skullcap (engraved helmet) * flack helmet (hacker helmet) * crystal helm (visored helmet) * mining helm (crazy helmet) * field helm (silk helmet) * helm of safeguard (tasseled helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (natural gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (hot boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of mana (TOME IS A CREATION BY DARKGOD) scroll of phase door (PEWDYWYPIE) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (RECOPIED CONGREGATION) Rings ring of increase accuracy (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.