Leeroy, chaotic male redguardian Fencer ------#- |......| -......+ |......| +@@....| -------- [Leeroy the Alcor] St12 Dx7 Co11 In3 Wi4 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 95% Potion drop chance was reduced to 91% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12) The following skill became untrainable if you tried to train it too early: riding (turn 2875) The following skill became untrainable after a while: polymorphing (turn 3210) The following skill couldn't be trained before a certain turn number is reached: whip (turn 13795) Heavy curses were more common by 40% Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28389 Monster spawn increase reached its maximum at turn 208119 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 795480 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: sea giant (freq bonus 10) The monster species that spawned more often: real inertia hound (freq bonus 18) The monster species that spawned more often: ball of light (freq bonus 28) The monster species that spawned more often: ordinator (freq bonus 12) The monster species that spawned more often: vacuum spore (freq bonus 84) The monster species that spawned more often: greener spider (freq bonus 20) The monster species that spawned more often: kieutenant (freq bonus 21) The monster species that spawned more often: hobbit distance runner (freq bonus 10) The monster species that spawned more often: hellrat (freq bonus 9) The monster species that spawned more often: hardwood crockery (freq bonus 7) The monster species that spawned more often: agent black colony (freq bonus 14) The monster species that spawned more often: five-headed hydra (freq bonus 10) The monster species that spawned more often: very strong turret (freq bonus 6) The monster species that spawned more often: burbling blob (freq bonus 48) The monster species that spawned more often: bind demon (freq bonus 12) The monster species that spawned more often: hammer deva (freq bonus 72) The monster species that spawned more often: petty wall beast (freq bonus 10) The monster species that spawned more often: water dolphin (freq bonus 28) The monster species that spawned more often: undead naga hatchling (freq bonus 12) The monster species that spawned more often: jackal (freq bonus 30) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: Stefan The monster species that never randomly spawned: thorn wort The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: unifying extending The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: furious patch The monster species that never randomly spawned: extroversive umpire medicate The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: ghettoized closet packing exaggeration The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 37) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 23) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 82) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 2) Trap randomization happened for 1 in 1000 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (fish bowl) * skullcap (strip bandana) * flack helmet (radiant helmet) * crystal helm (wide conical hat) * mining helm (silk helmet) * field helm (spinning helmet) * helm of safeguard stone (rubynus helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (princess gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (clunky heels) * boots of safeguard (rainbow boots) Scrolls scroll of healing (YOU REALLY BECOME STRONGER) scroll of mana (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (JE SUIS COVFEFE) scroll of cure (I DONT NEED A FULL YES CONFIRMATION) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) Rings ring of increase accuracy (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.