Leeroy, lawful male albae Death Eater ---------- |........+ |........| ..@..(...| ---------- [Leeroy the Filthy Worm] St10 Dx14 Co8 In17 Wi10 Ch7 DeaAlbMalLaw Dlvl:1 $0 HP25(25) Pw24(24) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) A very powerful technique that will instakill all non-unique monsters on the current dungeon level whose monster level is lower than the technique's level. Sometimes it will also kill higher-level monsters. Use this technique? [yn] (n) You scream "EYGOORTS-TOGAAL, JEZEHH!" Eliminated 3 monsters. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: double attacks You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 15% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: spear (turn 66) The following skill became untrainable after a while: healing spells (turn 5765) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 40694) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47838 Monster spawn increase reached its maximum at turn 152016 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 432592 The monster class that cannot be genocided was turret The monster class that was spawned more often: dog or other canine (freq bonus 24) The monster species that spawned more often: millipede (freq bonus 26) The monster species that spawned more often: immobile force fungus (freq bonus 112) The monster species that spawned more often: crap teacher (freq bonus 104) The monster species that spawned more often: metonym withier (freq bonus 156) The monster species that spawned more often: arced vivisectional (freq bonus 54) The monster species that spawned more often: umbra warp patch (freq bonus 104) The monster species that spawned more often: pink sentai (freq bonus 81) The monster species that spawned more often: xorn caster (freq bonus 26) The monster species that spawned more often: Spill Kop (freq bonus 58) The monster species that spawned more often: phase knight (freq bonus 112) The monster species that spawned more often: wieldy maned device apperception hedging (freq bonus 26) The monster species that spawned more often: black draconian (freq bonus 58) The monster species that spawned more often: degenerately cutback (freq bonus 26) The monster species that spawned more often: cull resale (freq bonus 93) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 78) The monster species that spawned more often: phantom bulb (freq bonus 52) The monster species that spawned more often: baby umber hulk (freq bonus 100) The monster species that spawned more often: evil dragon (freq bonus 100) The monster species that spawned more often: excretory extricable filaree (freq bonus 81) The monster species that spawned more often: Kazuki Kazama (freq bonus 312) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster species that never randomly spawned: old granny The monster species that never randomly spawned: anarchy spinet The monster species that never randomly spawned: insincerity entrenching ingratiating The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: misappropriating enshrinement odyssey drilling grippy The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: +4 el cutoff The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: forest wight The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 26) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 278) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 12) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 1611 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having double attacks (0) You had 1497 points of nutrition remaining You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% Techniques known in the end Name Level Status world fall 1X Not Ready(3072) recharge 1X Prepared(0) blood ritual 1XR Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (evilpatch) Weapons quarterstaff (staff) Armor cloak of reflection (old-fashioned cloak) Scrolls scroll of healing (BASIL BALLS OF BEAN BREAD) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (MAX 300) * scroll of extra healing (ABOR EFECTOR) * scroll of greater mana restoration (TSCHAEAUBANG) Spellbooks spellbook of finger of death (colorglad) spellbook of charm monster (dry) spellbook of acid stream (natural) Wands wand of death (ectoplasm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.