Leeroy, lawful male albae Occult Master ------------ ...........- |.....u....| |...d@...$.| ------------ [Leeroy the Risky Apprentice] St4 Dx6 Co6 In13 Wi15 Ch8 OccAlbMalLaw Dlvl:1 $0 HP14(14) Pw41(41) AC13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # spellbook of tracker - This is a spellbook. Color: brown. Material: paper. Appearance: fuzzy. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Teleports you to the last monster that entered the current dungeon level, provided that nothing prevents you from teleporting and there is an empty space next to the monster in question. It will occasionally backfire. spellbook of phase door - This is a spellbook. Color: transparent. Material: paper. Appearance: bursting. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Teleports you over a short distance, but also backlashes occasionally. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 14) The following skill became untrainable if you tried to train it too early: dart (turn 22) The following skill became untrainable after a while: petkeeping (turn 32769) The following skill couldn't be trained before a certain turn number is reached: axe (turn 59236) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67802 Monster spawn increase reached its maximum at turn 313412 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 468716 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: parried washwomen portliest (freq bonus 72) The monster species that spawned more often: violet fungus (freq bonus 28) The monster species that spawned more often: Andrej (freq bonus 14) The monster species that spawned more often: omnipotence handfast (freq bonus 36) The monster species that spawned more often: gloppy turret (freq bonus 9) The monster species that spawned more often: unreal mold (freq bonus 18) The monster species that spawned more often: space monkey (freq bonus 18) The monster species that spawned more often: Julchen's lady boot (freq bonus 288) The monster species that spawned more often: interlocked semidetached (freq bonus 36) The monster species that spawned more often: understate tranquilly (freq bonus 27) The monster species that spawned more often: cursor nymph (freq bonus 12) The monster species that spawned more often: crunchy patch (freq bonus 15) The monster species that spawned more often: dark girl (freq bonus 14) The monster species that spawned more often: snowman (freq bonus 16) The monster species that spawned more often: chuckling laser (freq bonus 24) The monster species that spawned more often: mean growth (freq bonus 24) The monster species that spawned more often: petty numb fly (freq bonus 15) The monster species that spawned more often: minor mist cloud (freq bonus 42) The monster species that spawned more often: sst bulb (freq bonus 10) The monster species that spawned more often: vampiric force fungus (freq bonus 7) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: hellbear The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: blister warp fungus The monster species that never randomly spawned: sneally The monster species that never randomly spawned: wresting lilac The monster species that never randomly spawned: goddamn vrock The monster species that never randomly spawned: minor rat-man The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: assassin The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 16) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 16) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 167) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 3) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 16) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Trap randomization happened for 1 in 859 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2005) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% b - tracker 6 occult 98% 500% c - satisfy hunger 4 occult 70% 300% d - phase door 4 occult 70% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (HAKUNA MATATA) scroll of stinking cloud (RTFM) scroll of healing (MULY SA CITA NUL) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) scroll of standard id (ON TIMON TIME ON TIME) scroll of cure (TSX VAMPIRES ARE BOOOOOOOOOOORING) * scroll of extra healing (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of greater mana restoration (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Spellbooks spellbook of forgotten spell (withered) spellbook of tracker (fuzzy) spellbook of satisfy hunger (rolled) spellbook of phase door (bursting) Potions potion of see invisible (herbal) potion of fruit juice (squishy) Rings ring of danger (zinc) Wands wand of spellbinder (aspen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.