Leeroy, chaotic male droven Fencer #### ############,,# ################## ,,,,,,,,,,,,,,# #,,,,,,,,,,,,,,,,#####-----############ ,#-----------,# #,##########,###,,,,,,.....,,,,,,,,,,,#### ----- ``|.........|,#####,# #,# ######,|...|##########,,,,## --... | |.........+#,,,,,,# #|#, ,,+.... ###,,##|..- {| |.........|,##,---- .....---- #,|...| ,,,,...| .| |..........,,,,.............$.. #,|.`.. ##,|..---..| |>........|,# ,---- ..# ---- #,----- #,--.....- -|--.------,# ,,,# #, #,,,,, ,,#---.--- ,,,,,--.--,,, ##,# #,--------#,# ,## #,# ####,|...|,#,####,############,........#,# ,,####-|--- #,|...-,,,,,,,,,,,,,,,,,,## |........,, ,#,,,,,....| #,|...|,#,######,,,,####,,#,|.......#,##,------------,,,####|...| #,|...|,, ####,,,,,#,,,--------#,,,,...........-,,, ,...@| #,|....,, #####,,,,,,,,,,,,,#,##,|..------..|## #|...| #,-----,# ################# |..| |..| |{..| #,,,,,,## |..- -..| ----- #,####,# |... ...| #,# ----- ----- #,# [Leeroy the Dubhe] St12 Dx16 Co13 In10 Wi7 Ch6 FenDroMalCha Dlvl:1 $52 HP31(31) Pw40(40) AC5 Exp3 T385 Latest messages You displaced your ordinator called Andragil the duelist. You see here a furred wand {0}. s - a furred wand {0}. There is a wall in the way! You hear some noises in the distance. There is a wall in the way! (2x) You hear a door open. There is a wall in the way! (2x) Really attack the knifold? [yn] (n) There is a wall in the way! You miss the blob of preserved organs. You are frozen by the blob of preserved organs! You can move again. You miss the blob of preserved organs. (2x) You miss the blob of preserved organs totally. You miss the blob of preserved organs. You kill the blob of preserved organs! You are frozen by the blob of preserved organs! You can move again. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 303 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 78% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 79% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: paddle (turn 157) The following skill became untrainable if you tried to train it too early: hammer (turn 160) The following skill became untrainable after a while: healing spells (turn 27610) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 54627) Heavy curses were more common by 12% Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53050 Monster spawn increase reached its maximum at turn 137217 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1126202 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: Succubus Keelhauler (freq bonus 5) The monster species that spawned more often: nirvana unite (freq bonus 9) The monster species that spawned more often: barghest (freq bonus 4) The monster species that spawned more often: phoenix unpronounceable (freq bonus 9) The monster species that spawned more often: metal fire ant (freq bonus 6) The monster species that spawned more often: tisane signorine string (freq bonus 12) The monster species that spawned more often: werekillerbee (freq bonus 10) The monster species that spawned more often: floating skull (freq bonus 6) The monster species that spawned more often: ultra elemental (freq bonus 3) The monster species that spawned more often: unknown turret (freq bonus 2) The monster species that spawned more often: slimebeth (freq bonus 16) The monster species that spawned more often: noxious warp patch (freq bonus 18) The monster species that spawned more often: Vera's servant (freq bonus 8) The monster species that spawned more often: time mushroom (freq bonus 24) The monster species that spawned more often: big gurgler (freq bonus 6) The monster species that spawned more often: nezeramon fighter (freq bonus 8) The monster species that spawned more often: mini gremlin (freq bonus 8) The monster species that spawned more often: hellblade (freq bonus 8) The monster species that spawned more often: declarer denouement (freq bonus 12) The monster species that spawned more often: Kasidori (freq bonus 32) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: reexchange rephrasing diplomatique The monster species that never randomly spawned: solvent infiltrate The monster species that never randomly spawned: housebat The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: giant forest dragonfly The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 20) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 172) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 90) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 15) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 93) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 445 Strength training was 2 Dexterity training was -1 Wisdom training was 0 Constitution training was 19 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having glib combat (0) You had 2068 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (wok-shaped helmet) * skullcap (spinning helmet) * flack helmet (organic helmet) * crystal helm (thinking helmet) * mining helm (ruined helmet) * field helm (yellow helmet) * helm of safeguard (anachrononononaut helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (warped gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (marji shoes) * boots of safeguard (cast iron boots) Scrolls scroll of healing (TRY HARD) scroll of mana (YANI OR LAUREL) scroll of phase door (OM) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (CHRISTINE FEMININE) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (LIFE RISK JAM ALSO DAMAGED) Rings ring of increase accuracy (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (28 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 340 points,