Leeroy, chaotic male droven Fencer ----.- |'... |...@| |...@| ------ [Leeroy the Alcor] St10 Dx8 Co13 In9 Wi5 Ch6 FenDroMalCha Dlvl:1 $0 HP13(13) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: invisibility You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: martial arts (turn 803) The following skill became untrainable after a while: petkeeping (turn 76371) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 33256) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27148 Monster spawn increase reached its maximum at turn 98975 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2341499 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 6) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: glowing mushroom (freq bonus 16) The monster species that spawned more often: sheathed starving undeceive (freq bonus 8) The monster species that spawned more often: strigoi (freq bonus 108) The monster species that spawned more often: remap deplore epigon (freq bonus 14) The monster species that spawned more often: samurai mole (freq bonus 8) The monster species that spawned more often: demon dog (freq bonus 36) The monster species that spawned more often: nyrse (freq bonus 21) The monster species that spawned more often: edgy spore (freq bonus 24) The monster species that spawned more often: hungry mold (freq bonus 18) The monster species that spawned more often: Elisabeth (freq bonus 48) The monster species that spawned more often: rotted jelly (freq bonus 24) The monster species that spawned more often: time bomb (freq bonus 16) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 28) The monster species that spawned more often: unseen servant (freq bonus 7) The monster species that spawned more often: behemoth (freq bonus 33) The monster species that spawned more often: large bat (freq bonus 32) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 22) The monster species that spawned more often: minocube (freq bonus 36) The monster species that spawned more often: undead thalmor (freq bonus 24) The monster species that spawned more often: Vilea (freq bonus 20) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 7) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: stone snake The monster species that never randomly spawned: outlast hotly The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: administrational emporia The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: glower chipper nark The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: tectonic walled The monster species that never randomly spawned: fishskin bluer The monster species that never randomly spawned: poison whip salamander The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 5) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 49) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 14) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1194) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (great helmet) * skullcap (precious helmet) * flack helmet (filtered helmet) * crystal helm (netradiation helmet) * mining helm (grunter helmet) * field helm (RNG helmet) * helm of safeguard (meteoric helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (light gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (battle boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (HOW CONVENIENT) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (LEVITICUS BUNG OX) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (VITIO PUS RO) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (UTOR COMPERIO) Rings ring of increase accuracy (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.