Leeroy, chaotic male droven Fencer #-- --- #@....| #-@...- ...... ...-- ...| ---- [Leeroy the Alcor] St10 Dx10 Co6 In6 Wi8 Ch4 FenDroMalCha Dlvl:1 $0 HP13(13) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 260 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 50% chance Potion drop chance was reduced to 81% Armor drop chance was reduced to 90% Tool drop chance was reduced to 74% Food drop chance was reduced to 97% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: hammer (turn 3) The following skill became untrainable if you tried to train it too early: spirituality (turn 30) The following skill became untrainable after a while: form IV (Ataru) (turn 15149) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 59146) Heavy curses were more common by 66% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49766 Monster spawn increase reached its maximum at turn 241190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1608728 The monster class that cannot be genocided was ghost The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: nexus quylthulg (freq bonus 28) The monster species that spawned more often: calibrator mote (freq bonus 48) The monster species that spawned more often: training light (freq bonus 6) The monster species that spawned more often: netherworld troll (freq bonus 24) The monster species that spawned more often: harharhar nymph (freq bonus 6) The monster species that spawned more often: kristrong (freq bonus 27) The monster species that spawned more often: porter bad egg (freq bonus 16) The monster species that spawned more often: fake mushroom (freq bonus 6) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 32) The monster species that spawned more often: golden eye (freq bonus 24) The monster species that spawned more often: shambler (freq bonus 15) The monster species that spawned more often: satan's mummy (freq bonus 15) The monster species that spawned more often: umbra missingno (freq bonus 6) The monster species that spawned more often: doggo liquefier (freq bonus 36) The monster species that spawned more often: pharao (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 12) The monster species that spawned more often: weregrue (freq bonus 12) The monster species that spawned more often: falling colony (freq bonus 12) The monster species that spawned more often: supranational scrappiest (freq bonus 4) The monster species that spawned more often: mini shade (freq bonus 36) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 6) The monster species that never randomly spawned: waahrg The monster species that never randomly spawned: stainable conservator The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: snore spore The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: Eveline's sneaker The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: bugbear owner The monster species that never randomly spawned: opaque jelly The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 14) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 13) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 17) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 14) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 1) Trap randomization happened for 1 in 433 traps Next attribute increase check would have come at turn 256 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (formula one helmet) * skullcap (crazy helmet) * flack helmet (spinning helmet) * crystal helm (covered helmet) * mining helm (deformed helmet) * field helm (poor helmet) * helm of safeguard (silk helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (riding gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (camouflage patterned boots) * boots of safeguard (chess boots) Scrolls scroll of healing (IS THERE A WAY TO DONATE 2 DT) scroll of mana (FUCK THE NOTELEPORT RULES) scroll of phase door (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of standard id (UGGELUGGELUGGEL) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (NIOQUO TARGO) Rings ring of increase accuracy (wiseguy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.