Leeroy, chaotic male droven Fencer -.--- |..@| |..@| |.{.| |...+ |.|.| ----- [Leeroy the Alcor] St11 Dx12 Co13 In14 Wi9 Ch4 FenDroMalCha Dlvl:1 $0 HP13(13) Pw22(22) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 401 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 90% Potion drop chance was reduced to 81% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: spirituality (turn 144) The following skill became untrainable if you tried to train it too early: firearms (turn 8588) The following skill became untrainable after a while: attack spells (turn 24432) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44838) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23029 Monster spawn increase reached its maximum at turn 129965 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3027150 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: light The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: blue wizard (freq bonus 120) The monster species that spawned more often: skater girl (freq bonus 8) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 28) The monster species that spawned more often: heirophant (freq bonus 18) The monster species that spawned more often: spikey mushroom patch (freq bonus 36) The monster species that spawned more often: Warder Katcher (freq bonus 22) The monster species that spawned more often: purple patch (freq bonus 7) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 16) The monster species that spawned more often: apostrophic octangle (freq bonus 24) The monster species that spawned more often: sow-stupid guy (freq bonus 18) The monster species that spawned more often: nightgaunt (freq bonus 48) The monster species that spawned more often: wreckful reassemble (freq bonus 24) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 18) The monster species that spawned more often: Solvejg's leather pump (freq bonus 36) The monster species that spawned more often: tech stealer (freq bonus 32) The monster species that spawned more often: dire wolf (freq bonus 44) The monster species that spawned more often: nasty mold (freq bonus 18) The monster species that spawned more often: inanimate veiny defrosted reduplicative (freq bonus 8) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 96) The monster species that spawned more often: veela (freq bonus 11) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 5) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 18) The monster species that never randomly spawned: piercebeak The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: blossoming pirouetting The monster species that never randomly spawned: scalp illuminist The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: mixer git The monster species that never randomly spawned: small flying mimic The monster species that never randomly spawned: noble balrog The monster species that never randomly spawned: fiefdom firebombing The monster species that never randomly spawned: ice regent The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 173) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 16) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 201) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 16) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (44) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (breath control helmet) * skullcap (cloudy helmet) * flack helmet (echo helmet) * crystal helm (organic helmet) * mining helm (twisted visor helmet) * field helm (less helmet) * helm of safeguard (anachrononononaut helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (concrete gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (camouflage patterned boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (OYII) scroll of mana (DUCTUM ADIS) scroll of phase door (NYEHEHE) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (H A T E) * scroll of extra healing (ABAJ) * scroll of greater mana restoration (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) Rings ring of increase accuracy (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.