Leeroy, chaotic male redguardian Fencer - - ------+--+- |.............| |...........@.| ...........@..| --------------- [Leeroy the Alcor] St13 Dx12 Co15 In8 Wi5 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: searching Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 64% chance Wand drop chance was reduced to 89% Potion drop chance was reduced to 95% Armor drop chance was reduced to 34% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 114) The following skill became untrainable after a while: attack spells (turn 59988) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53176) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33270 Monster spawn increase reached its maximum at turn 108560 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1616307 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 24) The monster species that spawned more often: giant ant (freq bonus 54) The monster species that spawned more often: snore colony (freq bonus 54) The monster species that spawned more often: eyrir resisted (freq bonus 186) The monster species that spawned more often: _o-~ (freq bonus 150) The monster species that spawned more often: super nerd (freq bonus 50) The monster species that spawned more often: kiwit (freq bonus 100) The monster species that spawned more often: dark hunter (freq bonus 100) The monster species that spawned more often: Fanny (freq bonus 104) The monster species that spawned more often: default horror (freq bonus 52) The monster species that spawned more often: huorn (freq bonus 240) The monster species that spawned more often: teleporter (freq bonus 60) The monster species that spawned more often: devious girl (freq bonus 104) The monster species that spawned more often: jester (freq bonus 108) The monster species that spawned more often: slow wort (freq bonus 232) The monster species that spawned more often: quivering thing (freq bonus 81) The monster species that spawned more often: amusing type (freq bonus 60) The monster species that spawned more often: gun turret (freq bonus 26) The monster species that spawned more often: stalactite smasher (freq bonus 28) The monster species that spawned more often: shaped growth (freq bonus 104) The monster species that spawned more often: coins of precious gold (freq bonus 180) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: dark koala The monster species that never randomly spawned: Armed Kop Kleever The monster species that never randomly spawned: maneuverable bellyaching The monster species that never randomly spawned: xof The monster species that never randomly spawned: murderer The monster species that never randomly spawned: white growth The monster species that never randomly spawned: restricting spiffily The monster species that never randomly spawned: sublessor rattling The monster species that never randomly spawned: yolk garnet The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 31) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 13) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 14) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Trap randomization happened for 1 in 335 traps Next attribute increase check would have come at turn 920 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (musical helmet) * skullcap (RNG helmet) * flack helmet (bluy helmet) * crystal helm (cloudy helmet) * mining helm (metal disk) * field helm (weeping helmet) * helm of safeguard (engraved helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (lead gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (orange boots) * boots of safeguard (combat boots) Scrolls scroll of healing (SHUOHUA KAI LI) scroll of mana (ATTACC PROTECC WHACC SUCC) scroll of phase door (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (KLOCK DOCK KAPOW) * scroll of extra healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of greater mana restoration (WEAK STUNT IS MORE POWER) Rings ring of increase accuracy (alexandrite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.