Leeroy, lawful male tumblrer Fencer ------|----- |..........| |........# |.@@..# ------- [Leeroy the Alcor] St16 Dx15 Co14 In10 Wi11 Ch6 FenTumMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC2 Exp1 T1 Stn Latest messages # (2x) Requires you to dual-wield with a lightsaber in your primary hand and a scimitar in your off-hand, and the lightsaber must be lit. While the technique is active, the lightsaber will not consume energy, and every time the scimitar hits something your lightsaber is recharged a bit. Use this technique? [yn] (n) # (2x) Allows you to select a monster that you can see, which will take damage and be paralyzed for a while. Use this technique? [yn] (n) # Allows you to select a monster that you can see, which will take damage and be paralyzed for a while. Use this technique? [yn] (n) Select a monster to use psycho force (For instructions type a ?) You don't see a monster there! Autopickup: ON, for all objects. What do you want to throw? [ab or ?*] Never mind. Autopickup: OFF. # This technique lasts for a few hundred turns and allows your lightsaber attacks to occasionally pacify the opponent, or sometimes your lightsaber will gain enchantment, or the lightsaber gains additional power. But it only triggers if you manage to smash apart an enemy's held weapon. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: discount action You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 92% Food drop chance was reduced to 98% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: form VIII (Wedi) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: high heels (turn 115) The following skill became untrainable if you tried to train it too early: hammer (turn 429) The following skill became untrainable after a while: divination spells (turn 45817) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 15804) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22552 Monster spawn increase reached its maximum at turn 93251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2747668 The monster class that cannot be genocided was ghost Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: mini permamimic (freq bonus 10) The monster species that spawned more often: panda (freq bonus 16) The monster species that spawned more often: haiti shipmate (freq bonus 12) The monster species that spawned more often: navy force fungus (freq bonus 27) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 48) The monster species that spawned more often: packeting mil (freq bonus 3) The monster species that spawned more often: avada kedavra snake (freq bonus 12) The monster species that spawned more often: guttersnipe integrating (freq bonus 8) The monster species that spawned more often: tanuki (freq bonus 18) The monster species that spawned more often: assailant (freq bonus 20) The monster species that spawned more often: very random monster (freq bonus 112) The monster species that spawned more often: pile of creeping gold coins (freq bonus 6) The monster species that spawned more often: iceblock jelly (freq bonus 8) The monster species that spawned more often: animated sexy leather pump (freq bonus 12) The monster species that spawned more often: Walker (freq bonus 27) The monster species that spawned more often: doombat (freq bonus 27) The monster species that spawned more often: The Unknown God (freq bonus 4) The monster species that spawned more often: mutated snow ant (freq bonus 4) The monster species that spawned more often: wind wort (freq bonus 12) The monster species that spawned more often: armor trove (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 12) The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: corrosive light The monster species that never randomly spawned: puritanism inclement catabolically The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: sow retard The monster species that never randomly spawned: Miss Youngdragon The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: cheerleader ninja The monster species that never randomly spawned: evil monster The monster species that never randomly spawned: red weed The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 23) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 15) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 5) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 47) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 1) Trap randomization happened for 1 in 14 traps Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (537) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) kick in the nuts 1 O Prepared(0) disarming kick 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) soften target 1 O Prepared(0) powerful aura 1 O Prepared(0) escrobism 1 O Prepared(0) pirate brothering 1 O Prepared(0) no-hands curse 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear stone (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (ruined helmet) * skullcap (complete helmet) * flack helmet (space helmet) * crystal helm (hacker helmet) * mining helm (bug-tracking helmet) * field helm (basin helmet) * helm of safeguard (greenery helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (spacey gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (turbo boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (DID YOU JUST ASSUME MY GENDER) scroll of phase door (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (WANNA UNDRESS PALE NIGHT) * scroll of extra healing (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) * scroll of greater mana restoration (SHIFTLY ITEM TRICK HIT CONTINUE) Rings ring of increase accuracy (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Master] (max Master) (12800 of 25000) general combat [Master] (max Master) (12800 of 25000) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Master] (max Master) (12800 of 25000) devices [Expert] (max Expert) (5400 of 12800) techniques [Master] (max Master) (12800 of 25000) sexy flats [Master] (max Master) (12800 of 25000) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Master] (max Master) (12800 of 25000) form V (Djem So) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Master] (max Master) (12800 of 25000) two-weapon combat [Master] (max Master) (12800 of 25000) Weapon Skills dagger [Master] (max Master) (12800 of 25000) short sword [Master] (max Master) (12800 of 25000) broadsword [Master] (max Master) (12800 of 25000) long sword [Master] (max Master) (12800 of 25000) two-handed sword [Master] (max Master) (12800 of 25000) scimitar [Master] (max Master) (12800 of 25000) saber [Master] (max Master) (12800 of 25000) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.