Leeroy, chaotic male redguardian Fencer -------- |......| |......@ ......@| |......| -------- [Leeroy the Alcor] St13 Dx16 Co11 In9 Wi5 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 44 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 71% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 58% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 110) The following skill became untrainable after a while: petkeeping (turn 54757) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 87200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34150 Monster spawn increase reached its maximum at turn 121415 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 649116 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dog or other canine (freq bonus 8) The monster species that spawned more often: forgetter (freq bonus 60) The monster species that spawned more often: aflame disenchanting (freq bonus 44) The monster species that spawned more often: invisible spirit (freq bonus 66) The monster species that spawned more often: giant pink jellyfish (freq bonus 10) The monster species that spawned more often: overbidding warred (freq bonus 18) The monster species that spawned more often: Desert Dwarf (freq bonus 120) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 36) The monster species that spawned more often: ignition bomb (freq bonus 18) The monster species that spawned more often: experienced nurse (freq bonus 30) The monster species that spawned more often: magical eye (freq bonus 39) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 33) The monster species that spawned more often: darky singling (freq bonus 10) The monster species that spawned more often: venom slime (freq bonus 27) The monster species that spawned more often: hidden mushroom (freq bonus 10) The monster species that spawned more often: multi-hued force patch (freq bonus 24) The monster species that spawned more often: illithid larva (freq bonus 60) The monster species that spawned more often: combo clean reconcentration encaged disclamatory (freq bonus 36) The monster species that spawned more often: gray growth (freq bonus 33) The monster species that spawned more often: covetous Mordor orc (freq bonus 30) The monster species that spawned more often: ego dust elemental (freq bonus 22) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: stoner The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: baby ogre The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: stunning bee The monster species that never randomly spawned: wereblockheeledcombatboot The monster species that never randomly spawned: runoff fungus The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 36) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 100) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Trap randomization happened for 1 in 538 traps Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (122) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (tribal helmet) * skullcap (arduous helmet) * flack helmet (scuba helmet) * crystal helm (yellow helmet) * mining helm (formula one helmet) * field helm (organic helmet) * helm of safeguard (precious helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (graffiti gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (hugging boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (MOVE RISED SLOW) scroll of mana (PEW PEW BITCHES) scroll of phase door (FORGETABOUTIT) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) * scroll of extra healing (MANIC MINER) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Rings ring of increase accuracy (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.