Leeroy, chaotic male redguardian Fencer ------- ##-----###----------- ##|...... #,|...-,,,|.........------ ------#,.....<| #,|...|##,...............| --....--,|.....+ #####,,-|--- #|..............| |.----.|,------- #,,,,,#,%# |..............| |.| |.|,# #,#####,## |...@..........| |.----.-,# ,,# |...@.(........| --....--## ,,--------- -------------- - ----.-#### #,........| #,,,,,# ##,|.......- ---------.--- #,,........| |...........| #,,|.......| |............ #.,--------- |...........|##,%-----,, |..$.........,,,,|...|,# -------------###,....|,# #|...-,# -----## [Leeroy the Alcor] St13 Dx14 Co13 In6 Wi10 Ch6 FenRedMalCha Dlvl:1 $3 HP22(22) Pw15(15) AC6 Exp1 T123 Latest messages There is a wall in the way! (9x) You see here 3 candles {0}. l - 3 candles {0}. There is a wall in the way! (3x) You displaced your ordinator called Andragil the battler. The venom crawler misses. You kill the venom crawler! There is a wall in the way! You see here a venom crawler corpse {100}. The door resists! (2x) The door opens. The ordinator called Andragil the battler swings his elven broadsword at the spore lichen. The ordinator called Andragil the battler misses the spore lichen. The ordinator called Andragil the battler swings his elven broadsword at the spore lichen. The ordinator called Andragil the battler misses the spore lichen. The ordinator called Andragil the battler swings his elven broadsword at the spore lichen. The ordinator called Andragil the battler hits the spore lichen. The spore lichen is killed! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 284) The following skill became untrainable after a while: body armor (turn 59218) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 41402) Sticky curses were more common by 35% Heavy curses were more common by 66% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19660 Monster spawn increase reached its maximum at turn 68388 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1632410 The monster class that cannot be genocided was grue The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: greater fire elemental (freq bonus 24) The monster species that spawned more often: voracious ripper (freq bonus 6) The monster species that spawned more often: ten of hearts (freq bonus 6) The monster species that spawned more often: hydra turret (freq bonus 12) The monster species that spawned more often: what the fuck Kop Kaptain (freq bonus 15) The monster species that spawned more often: water wort (freq bonus 6) The monster species that spawned more often: savings cash (freq bonus 18) The monster species that spawned more often: chasm viper (freq bonus 12) The monster species that spawned more often: integral spore (freq bonus 10) The monster species that spawned more often: young adult green dragon (freq bonus 6) The monster species that spawned more often: stairstrap snake (freq bonus 6) The monster species that spawned more often: gl turret (freq bonus 10) The monster species that spawned more often: +1 nl wall (freq bonus 3) The monster species that spawned more often: venom atronach (freq bonus 24) The monster species that spawned more often: bright white fungus (freq bonus 8) The monster species that spawned more often: gun cat (freq bonus 24) The monster species that spawned more often: pulsating sphere (freq bonus 4) The monster species that spawned more often: aggravated ogre (freq bonus 6) The monster species that spawned more often: basing tortuously shortbread soupier (freq bonus 6) The monster species that spawned more often: unfeeling lawyerly germicide coquette strychnine heath (freq bonus 48) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: cave herpes The monster species that never randomly spawned: inbreathe overrigid singable The monster species that never randomly spawned: mishearing remodel The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: warper The monster species that never randomly spawned: red ray The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: assured mack trumped The monster species that never randomly spawned: sword lich The monster species that never randomly spawned: roistered sequestrated The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 19) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 38) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 5) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 885 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) You had 1240 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (spired helmet) * skullcap (organic helmet) * flack helmet (yellow helmet) * crystal helm (crazy helmet) * mining helm (middle-earth helmet) * field helm (ruined helmet) * helm of safeguard (hacker helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (camouflage patterned gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (stroking boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (MOMMYXOMUHU) scroll of mana (YOU AND YOUR FRIENDS ARE DEAD) scroll of phase door (WORLD FALL) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (WH40K) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (APONEUROSISPLANTARIS) Rings ring of increase accuracy (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...