Leeroy, chaotic male redguardian Fencer ----- #@..| {..@.+ #..#{| ..# | ## [Leeroy the Alcor] St10 Dx13 Co8 In8 Wi10 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 16% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 82% Potion drop chance was reduced to 99% Tool drop chance was reduced to 63% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: riding (turn 67) The following skill became untrainable if you tried to train it too early: morning star (turn 324) The following skill became untrainable after a while: shield (turn 36172) The following skill couldn't be trained before a certain turn number is reached: implants (turn 35488) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70420 Monster spawn increase reached its maximum at turn 141122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 420784 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rust monster or disenchanter (freq bonus 18) The monster species that spawned more often: batman plant (freq bonus 63) The monster species that spawned more often: absent spore (freq bonus 63) The monster species that spawned more often: gazer quasit (freq bonus 48) The monster species that spawned more often: enemy trooper (freq bonus 38) The monster species that spawned more often: sky elf (freq bonus 120) The monster species that spawned more often: asian pedagogically (freq bonus 60) The monster species that spawned more often: Beetle McNaughty (freq bonus 63) The monster species that spawned more often: crimson fungus (freq bonus 40) The monster species that spawned more often: steel fly (freq bonus 57) The monster species that spawned more often: downwind furzier (freq bonus 57) The monster species that spawned more often: giant phase spider (freq bonus 60) The monster species that spawned more often: dire shark (freq bonus 38) The monster species that spawned more often: humanoid leprechaun (freq bonus 19) The monster species that spawned more often: seeker pungent sequenced (freq bonus 20) The monster species that spawned more often: cursing point (freq bonus 63) The monster species that spawned more often: werelich (freq bonus 80) The monster species that spawned more often: zombie (freq bonus 57) The monster species that spawned more often: undead prostitute (freq bonus 60) The monster species that spawned more often: void mold (freq bonus 46) The monster species that spawned more often: blue draconian (freq bonus 57) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 9) The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: indigo force fungus The monster species that never randomly spawned: irish wolfhound The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: lusty hacksawed cindered The monster species that never randomly spawned: foxfire The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: turbaned diarchy The monster species that never randomly spawned: incredulity thrombi The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 31) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 2) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 56) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 15) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 125 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (filtered helmet) * skullcap (narrow helmet) * flack helmet (steel helmet) * crystal helm (knowledgeable helmet) * mining helm (wide metal helm) * field helm (thinking helmet) * helm of safeguard (anachrononononaut helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (bise gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (rainbow boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (AS ISE DAT) scroll of cure (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of extra healing (MESSED AFTER RUSH AND WHIRLING) * scroll of greater mana restoration (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Rings ring of increase accuracy (thebes) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.