Leeroy, chaotic male redguardian Fencer ------- +....@| |...r@| +....r| ------- [Leeroy the Alcor] St11 Dx11 Co11 In9 Wi8 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 237 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 79% chance Ring drop chance was reduced to 50% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: techniques (turn 7) The following skill became untrainable if you tried to train it too early: spirituality (turn 136) The following skill became untrainable after a while: shuriken (turn 80342) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 20876) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27895 Monster spawn increase reached its maximum at turn 120475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 406080 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: crowned queen bee (freq bonus 168) The monster species that spawned more often: Donald Trump (freq bonus 36) The monster species that spawned more often: lucky transfixt (freq bonus 7) The monster species that spawned more often: player gremlin (freq bonus 16) The monster species that spawned more often: yellow ape (freq bonus 16) The monster species that spawned more often: abyss penetrator (freq bonus 30) The monster species that spawned more often: packeting mil (freq bonus 20) The monster species that spawned more often: quoth clasp (freq bonus 15) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 36) The monster species that spawned more often: giant spawn mimic (freq bonus 16) The monster species that spawned more often: orc shaman (freq bonus 24) The monster species that spawned more often: inkiest nittier (freq bonus 18) The monster species that spawned more often: sepia spore (freq bonus 30) The monster species that spawned more often: catapult ogre (freq bonus 7) The monster species that spawned more often: 4chan warhorse (freq bonus 10) The monster species that spawned more often: air giant (freq bonus 20) The monster species that spawned more often: black spider (freq bonus 12) The monster species that spawned more often: romanistic thermometric (freq bonus 6) The monster species that spawned more often: cannibal poxed (freq bonus 30) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 15) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster species that never randomly spawned: mesmerization enter The monster species that never randomly spawned: porter terchet fungus The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: bigger hulk The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: totally not a kraken The monster species that never randomly spawned: churel The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: contamination laser The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 20) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 30) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 15) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 2) Trap randomization happened for 1 in 559 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 2132 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (filtered helmet) * skullcap (steel helmet) * flack helmet (scuba helmet) * crystal helm (radio helmet) * mining helm (round helmet) * field helm (visored helmet) * helm of safeguard (bluy helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (black gloves) * commander gloves (mirrored gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (velcro sandals) * boots of safeguard (hiking boots) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (WE ARE ALL INFECTED BY THE MESHERA) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Rings ring of increase accuracy (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.