Leeroy, chaotic male redguardian Fencer ----- |...| |.a.. |...| |@@.| |...| ----- [Leeroy the Alcor] St13 Dx14 Co13 In8 Wi6 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 197 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 75% Wand drop chance was reduced to 80% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 82% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 13) The following skill became untrainable if you tried to train it too early: techniques (turn 308) The following skill became untrainable after a while: devices (turn 21905) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 24836) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32205 Monster spawn increase reached its maximum at turn 92684 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1878822 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: tar golem (freq bonus 4) The monster species that spawned more often: death crawler (freq bonus 15) The monster species that spawned more often: Antonia's leather pump (freq bonus 8) The monster species that spawned more often: undead gunner (freq bonus 12) The monster species that spawned more often: Durin's Bane (freq bonus 6) The monster species that spawned more often: lava warp patch (freq bonus 36) The monster species that spawned more often: spike crasher (freq bonus 21) The monster species that spawned more often: random monster generator (freq bonus 12) The monster species that spawned more often: bugbear graining wharfed (freq bonus 4) The monster species that spawned more often: adult guivre (freq bonus 8) The monster species that spawned more often: straddle electrocution nonincriminating (freq bonus 9) The monster species that spawned more often: hidalgo wingy (freq bonus 12) The monster species that spawned more often: time hound (freq bonus 12) The monster species that spawned more often: Uniform Sergeant (freq bonus 12) The monster species that spawned more often: resurrectionist traducement (freq bonus 16) The monster species that spawned more often: great projection statue (freq bonus 16) The monster species that spawned more often: pleasing patch (freq bonus 60) The monster species that spawned more often: magic mold (freq bonus 14) The monster species that spawned more often: Ulitharid (freq bonus 24) The monster species that spawned more often: crunchy patch (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 10) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: interplay stropping thruster The monster species that never randomly spawned: proliferating spear stank hebraizing lorn The monster species that never randomly spawned: cyan seraphon The monster species that never randomly spawned: bureaucrat eulogy The monster species that never randomly spawned: vapolith The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: master silver dragon The monster species that never randomly spawned: tromp medicator unchanging The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 98) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 2) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 91) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 12) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (radio helmet) * skullcap (basin helmet) * flack helmet (viking helmet) * crystal helm (cloudy helmet) * mining helm (anti-government helmet) * field helm (tasseled helmet) * helm of safeguard (tribal helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (fatal gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (buffalo boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (MEMELIKE) scroll of phase door (ALERT CREEPS HOT ASS) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (RTFM) * scroll of extra healing (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of greater mana restoration (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) Rings ring of increase accuracy (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.