Leeroy, lawful male redguardian Fencer -.-------- .......... |......@.| |.....@... ---------- [Leeroy the Alcor] St10 Dx15 Co15 In11 Wi12 Ch5 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 5 gold pieces {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: peacevision You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 13% Wand drop chance was reduced to 72% Implant drop chance was reduced to 76% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: shuriken (turn 14) The following skill became untrainable if you tried to train it too early: firearms (turn 126) The following skill became untrainable after a while: healing spells (turn 22739) The following skill couldn't be trained before a certain turn number is reached: whip (turn 27199) Heavy curses were more common by 18% Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15399 Monster spawn increase reached its maximum at turn 85812 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2396160 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: grue (freq bonus 12) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 13) The monster species that spawned more often: microclimatological yielder (freq bonus 102) The monster species that spawned more often: scorching archer (freq bonus 84) The monster species that spawned more often: real and true principal (freq bonus 64) The monster species that spawned more often: timid goblin (freq bonus 34) The monster species that spawned more often: harassed bravest copular (freq bonus 26) The monster species that spawned more often: mindless fat girl (freq bonus 39) The monster species that spawned more often: green gunner (freq bonus 14) The monster species that spawned more often: Touda, the Shikigami (freq bonus 63) The monster species that spawned more often: heirophant (freq bonus 64) The monster species that spawned more often: fucker troll (freq bonus 15) The monster species that spawned more often: quibble alberta savourier hairwork trebly hefter (freq bonus 16) The monster species that spawned more often: hammer master (freq bonus 84) The monster species that spawned more often: pink sentai (freq bonus 13) The monster species that spawned more often: werexorn (freq bonus 90) The monster species that spawned more often: Old Man Willow (freq bonus 68) The monster species that spawned more often: tittie rebounding (freq bonus 45) The monster species that spawned more often: floating lemon (freq bonus 56) The monster species that spawned more often: translucent draconian (freq bonus 68) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 26) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 8) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: holding ant The monster species that never randomly spawned: purchase head The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: probe mushroom The monster species that never randomly spawned: dufflepud The monster species that never randomly spawned: contaminated bug The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: hc invasor The monster species that never randomly spawned: plasma stalk The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 71) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 12) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 6) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 12) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 9) Trap randomization happened for 1 in 592 traps Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (internet helmet) * skullcap (red helmet) * flack helmet (strip bandana) * crystal helm (rural helmet) * mining helm (knowledgeable helmet) * field helm (orange visored helmet) * helm of safeguard (ruined helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (black gloves) * commander gloves (multilinguitis gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (wedge boots) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of mana (ELPHE MONATER) scroll of phase door (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of standard id (NHINRIL) scroll of cure (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of extra healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of greater mana restoration (ABRA KA DABRA) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.