Leeroy, chaotic male redguardian Fencer ... .@. .#@ [Leeroy the Alcor] St11 Dx10 Co10 In6 Wi4 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: full nutrients You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 31% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 72% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 86% Food drop chance was reduced to 88% The following skill could not be trained at all: club The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 42) The following skill became untrainable if you tried to train it too early: firearms (turn 1834) The following skill became untrainable after a while: bow (turn 52063) The following skill couldn't be trained before a certain turn number is reached: axe (turn 50495) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80995 Monster spawn increase reached its maximum at turn 150469 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 675165 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: dark gray mold (freq bonus 8) The monster species that spawned more often: ingestion wonderment (freq bonus 108) The monster species that spawned more often: lilac spore (freq bonus 36) The monster species that spawned more often: sedulously pretensed (freq bonus 8) The monster species that spawned more often: Great Cthulhu (freq bonus 108) The monster species that spawned more often: greater permamimic (freq bonus 14) The monster species that spawned more often: big porpse (freq bonus 28) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 24) The monster species that spawned more often: extorsive liver throughout (freq bonus 12) The monster species that spawned more often: moved one (freq bonus 81) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 42) The monster species that spawned more often: night marauder (freq bonus 20) The monster species that spawned more often: determiner untangling (freq bonus 18) The monster species that spawned more often: Faerinaal (freq bonus 14) The monster species that spawned more often: petty roc (freq bonus 8) The monster species that spawned more often: insurmountable patch (freq bonus 42) The monster species that spawned more often: bright white patch (freq bonus 10) The monster species that spawned more often: firebrate mold (freq bonus 24) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 40) The monster species that spawned more often: wandering terror (freq bonus 10) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: malarkey teazel siree limbeck The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: attacker The monster species that never randomly spawned: hc bitch The monster species that never randomly spawned: land spider The monster species that never randomly spawned: evil growth The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 2) Trap randomization happened for 1 in 570 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (crazy helmet) * skullcap (tasseled helmet) * flack helmet (fish bowl) * crystal helm (black helmet) * mining helm (formula one helmet) * field helm (transversal helmet) * helm of safeguard (scuba helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (spanish gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (wedge boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (BREAKPOINT) scroll of mana (TITTER WEATHERING) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (IMBA HAND OF VECNA) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Rings ring of increase accuracy (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.