Leeroy, chaotic male redguardian Fencer ------------ ------- ########## ------### |..........| |.....| #,,,%,,,,# ### |.....,,#,|..........| |.....| ------------ #,#-----,# #,# |....|#,,,|..........| +.....| |..........|##,,....|,#----.---- |....| ##,|..........| |.....| |...........,,#,|....,,+}.....}| |....|###,...........| |.....| |..........|#,,,-...|,#|...}...|## |....|,,,,|........... ,,|.....| -|--|-------,,,,-----,,-........,# |....|#,,,------------##,,|.....| ##,##,# ####,# ###|...}...|,# |....|#,,,,,,,,,,,,,###,,,|.....| #,,,,,# ##,,,,# ---------,# |....|,`#####,######,,,,#,-|----- ##,,##### #,%#### #,# |....+,, #,,*,,##,####,,,## #,,,# #,# ---- #,# |....|,# -----.-- ##,,,########-|------###%# |}.| ###,,# |....|,# |......| ##,,,,,,,,,,-..(...|#,,,# |.}| #,,,## |....|,# |....... ##,---.---`|......|#,### ---- #,##---- |.....,# |......|########,|.....| ........,,# #,#@G.L| |....|## |.......,,,,,,,,,|..<... |......|### #,|LL@.| ------ --------#########|.....| |......| #@@G.LL| ------- |......| #|WF..| -------- ---- [Leeroy the Dubhe] St11 Dx19 Co10 In10 Wi11 Ch6 FenRedMalCha Dlvl:3 $206 HP-3(50) Pw22(22) AC6 Exp3 T1977 Ftd Par Latest messages [-2 -> 45] The cross-eyed mage points at you, then curses. The swight wields a long sword {16}! The swight swings his long sword. The swight hits you! Goodbye level 5. The swight hits you! [-3 -> 20] The swight casts a spell at you! Your brain is on fire! [-10 -> 10] Warning: HP low! The swight claws you! [-1 -> 9] Warning: HP low! The swight swings his long sword. The swight hits you! Goodbye level 4. The swight hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 cursed rusty +0 daggers {20} m - an uncursed +0 worm tooth {2} q - a cursed rusty -1 sawed-off shotgun {15} r - an uncursed +1 rubber hose {8} v - an uncursed +0 knife {2} w - the uncursed rusty +1 dagger named Tales of the Grotesque and Arabesque {4} z - an uncursed +0 spike {0} A - a blessed +1 elven dagger {4} B - an uncursed +0 arrow {0} D - an uncursed +0 bronze mace {12} F - 42 uncursed -4 flimsy darts {1} G - an uncursed poisoned rusty +0 noob pollax {20} P - 36 cursed +0 darts {1} Q - the uncursed poisoned +3 dart named Mordekainen's Pocket Magician {0} R - 20 blessed +1 arrows {0} Armor c - an uncursed +1 leather armor {60} x - an uncursed +0 leather armor {60} H - an uncursed rusty +3 ring mail {100} I - a * uncursed +0 helmet {20} J - an uncursed +0 pair of leather gloves {4} Comestibles e - 10 uncursed oranges {0} f - 8 uncursed pears {0} n - 2 uncursed bananas {0} t - an uncursed clove of garlic {0} X - an uncursed tin of field mouse meat {0} Y - an uncursed tin of beans {0} Scrolls g - 9 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 4 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} p - an uncursed finalized scroll of identify {0} s - an uncursed scroll of reverse identify {0} u - an uncursed finalized scroll of enchant armor {0} y - an uncursed scroll of remove curse {0} K - a cursed scroll of healing {0} O - a blessed scroll of food detection {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} l - an uncursed ring of free action {0} Wands E - a blessed wand of undead turning (0:2) {0} Tools Z - a blessed sack {17} Gems C - an uncursed +0 worthless piece of blue glass {1} Contents of the sack: a cursed -1 spear {12} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: manaleech You could not have this property intrinsically: searching Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 62% Armor drop chance was reduced to 82% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: sexy flats (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 741) The following skill became untrainable after a while: elemental spells (turn 58372) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 50193) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 36760 Monster spawn increase reached its maximum at turn 122980 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4700424 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: companied interpret (freq bonus 18) The monster species that spawned more often: petty roc (freq bonus 6) The monster species that spawned more often: simper tamest (freq bonus 21) The monster species that spawned more often: heisenbug (freq bonus 36) The monster species that spawned more often: quinin distressfully (freq bonus 9) The monster species that spawned more often: reaper warp patch (freq bonus 12) The monster species that spawned more often: large beetle (freq bonus 6) The monster species that spawned more often: techno bulb (freq bonus 18) The monster species that spawned more often: racoon dog (freq bonus 6) The monster species that spawned more often: dolgsman (freq bonus 4) The monster species that spawned more often: suppertime hotzone (freq bonus 15) The monster species that spawned more often: duality name teacher (freq bonus 14) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 18) The monster species that spawned more often: troll (freq bonus 18) The monster species that spawned more often: frost golem (freq bonus 12) The monster species that spawned more often: legion devil captain (freq bonus 12) The monster species that spawned more often: legged whale (freq bonus 12) The monster species that spawned more often: quarterback tortoise (freq bonus 30) The monster species that spawned more often: realizability enclose cementum wayward (freq bonus 28) The monster species that spawned more often: onanocter 4d (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: big bia The monster species that never randomly spawned: renegade watch lieutenant The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: giant pink jellyfish The monster species that never randomly spawned: telecasted poignantly The monster species that never randomly spawned: bowelled inlander The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 67) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 14) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 7) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 66) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 7) Trap randomization happened for 1 in 846 traps Next attribute increase check would have come at turn 2122 Strength training was 18 Dexterity training was -1 Wisdom training was 14 Constitution training was 43 Your sanity was 0 You were poison resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had -193 points of nutrition remaining You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X LIMIT(0) eddy wind 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(3291) phase door 3 R LIMIT(39) invoke deity 3 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (greenery helmet) * skullcap (resounding helmet) * flack helmet (hacker helmet) * crystal helm (steel helmet) * mining helm (wide metal helm) * field helm (arduous helmet) * helm of safeguard (water-pipe helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (spiky gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (living boots) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (SWEET FEET) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (ENO OWT EERHT) scroll of standard id (PROJECTION LEAD) scroll of cure (FASTINTERRUPTREQUESTHACK) * scroll of extra healing (UTOR COMPERIO) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of identify (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of reverse identify (DAIYEN FOOELS) scroll of enchant armor (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of remove curse (MAYBE S-WAVE BECAUSE HIT) scroll of food detection (GEEEEE) Potions potion of full healing (cherry-blossom) Rings ring of increase accuracy (eyefloating) ring of free action (double) Wands wand of undead turning (leek) Tools sack (bag) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 56 times You killed 41 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (25 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (24 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (28 of 160) Weapon Skills dagger [Basic] (max Master) (23 of 160) short sword [Basic] (max Master) (65 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...