Leeroy, chaotic male redguardian Fencer ------ |.{..| .....| |@...| |@...| |....| |.$... ------ [Leeroy the Alcor] St15 Dx12 Co6 In14 Wi5 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: burnopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 54 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 47% Tool drop chance was reduced to 82% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 136) The following skill became untrainable after a while: whip (turn 26088) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 39809) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30918 Monster spawn increase reached its maximum at turn 73043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2010335 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rust monster or disenchanter (freq bonus 5) The monster species that spawned more often: overbidding warred (freq bonus 6) The monster species that spawned more often: small naga (freq bonus 8) The monster species that spawned more often: alien pseudopod (freq bonus 42) The monster species that spawned more often: animated combat stiletto (freq bonus 28) The monster species that spawned more often: hole wort (freq bonus 48) The monster species that spawned more often: sepia force fungus (freq bonus 21) The monster species that spawned more often: reddish warp patch (freq bonus 12) The monster species that spawned more often: Sabine (freq bonus 28) The monster species that spawned more often: chaffy naugahyde (freq bonus 72) The monster species that spawned more often: darkness given hunger (freq bonus 30) The monster species that spawned more often: blood stone (freq bonus 16) The monster species that spawned more often: antimatter warp fungus (freq bonus 6) The monster species that spawned more often: mulcting bustard (freq bonus 20) The monster species that spawned more often: electric rat (freq bonus 7) The monster species that spawned more often: interning unconquerably engulf (freq bonus 18) The monster species that spawned more often: kern knifing (freq bonus 14) The monster species that spawned more often: red laser (freq bonus 20) The monster species that spawned more often: blue thunderlord (freq bonus 126) The monster species that spawned more often: lavender wort (freq bonus 48) The monster species that spawned more often: disgusting mold (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 6) The monster species that never randomly spawned: bider eared elated citadel crushed The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: petro wort The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: Windows 10 (does not work) The monster species that never randomly spawned: right fuzzier The monster species that never randomly spawned: immobile stalk The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: antelope The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 52) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 21) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 36) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (312) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (engraved helmet) * skullcap stone (rubynus helmet) * flack helmet (tribal helmet) * crystal helm (echo helmet) * mining helm (tasseled helmet) * field helm (formula one helmet) * helm of safeguard (water-pipe helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (black gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (plateau boots) * boots of safeguard (mary janes) Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (SCENTFUL PERFUME) scroll of phase door (BASA MAINASA 1 MINETA MA AUCHA) scroll of standard id (THX FEMMY) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (GNIK SISI VLE) Rings ring of increase accuracy (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.