Leeroy, chaotic male redguardian Fencer ------ |.... |.$..| |....| |...@| |..f@| ------ [Leeroy the Alcor] St9 Dx10 Co7 In9 Wi4 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 60% chance Wand drop chance was reduced to 97% Implant drop chance was reduced to 83% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Monster death drops spawned with only 86% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: long sword (turn 22) The following skill became untrainable if you tried to train it too early: techniques (turn 290) The following skill became untrainable after a while: enchantment spells (turn 13259) The following skill couldn't be trained before a certain turn number is reached: knife (turn 47081) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45230 Monster spawn increase reached its maximum at turn 156551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1207514 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: mild uncertainty (freq bonus 20) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 18) The monster species that spawned more often: magic beam (freq bonus 24) The monster species that spawned more often: gargantuan rat (freq bonus 8) The monster species that spawned more often: foramen liaising (freq bonus 9) The monster species that spawned more often: drydrip force patch (freq bonus 9) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 4) The monster species that spawned more often: evil patch minotaur (freq bonus 8) The monster species that spawned more often: mini robo-ky (freq bonus 40) The monster species that spawned more often: laten spore (freq bonus 4) The monster species that spawned more often: weight turret (freq bonus 6) The monster species that spawned more often: grandmaster lemure (freq bonus 24) The monster species that spawned more often: colorful force patch (freq bonus 16) The monster species that spawned more often: subject thorough (freq bonus 6) The monster species that spawned more often: energy force patch (freq bonus 4) The monster species that spawned more often: mini rumb monster (freq bonus 6) The monster species that spawned more often: poison devil (freq bonus 12) The monster species that spawned more often: desert mushroom (freq bonus 3) The monster species that spawned more often: xtra caster lich (freq bonus 12) The monster species that spawned more often: upgraded secret car (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: infancy spearfish The monster species that never randomly spawned: solid fungus The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: super thieving nymph The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: bland boomer The monster species that never randomly spawned: squad nymph The monster species that never randomly spawned: invisible CC The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 41) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 15) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 4) Trap randomization happened for 1 in 900 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (black helmet) * skullcap (yellow helmet) * flack helmet (narrow helmet) * crystal helm stone (rubynus helmet) * mining helm (organic helmet) * field helm (brick helmet) * helm of safeguard (hacker helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (ice-cold gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (wedge boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of extra healing (BOOBIE BLITZ) * scroll of greater mana restoration (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) Rings ring of increase accuracy (black onyx) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.