Leeroy, chaotic male redguardian Fencer ----- |...+ +...| |.°@| |.@$| ----- [Leeroy the Alcor] St7 Dx5 Co12 In8 Wi6 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 45% Tool drop chance was reduced to 63% Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 16) The following skill became untrainable if you tried to train it too early: axe (turn 551) The following skill became untrainable after a while: occult spells (turn 43370) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 33591) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31042 Monster spawn increase reached its maximum at turn 122073 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5049000 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: sachet utility (freq bonus 18) The monster species that spawned more often: daydreamt alienage (freq bonus 6) The monster species that spawned more often: claver misclassifying (freq bonus 18) The monster species that spawned more often: elona snail (freq bonus 9) The monster species that spawned more often: totally bad fungus (freq bonus 28) The monster species that spawned more often: boomeranging duck (freq bonus 5) The monster species that spawned more often: incrust err (freq bonus 12) The monster species that spawned more often: upheaver puffer (freq bonus 8) The monster species that spawned more often: EQ Kommissioner (freq bonus 8) The monster species that spawned more often: officer (freq bonus 8) The monster species that spawned more often: breaker ripper (freq bonus 32) The monster species that spawned more often: dweller on the threshold (freq bonus 18) The monster species that spawned more often: ant (freq bonus 30) The monster species that spawned more often: spined revil (freq bonus 10) The monster species that spawned more often: mirror turret (freq bonus 30) The monster species that spawned more often: unbigoted brandished (freq bonus 8) The monster species that spawned more often: misbegotten waisting (freq bonus 15) The monster species that spawned more often: topaz fungus (freq bonus 36) The monster species that spawned more often: phantom fungus (freq bonus 20) The monster species that spawned more often: semi-novice mage (freq bonus 18) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: charnel The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: gremlin The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 16) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 13) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 16) Trap randomization happened for 1 in 704 traps Trap difficulty was increased by 85 Next attribute increase check would have come at turn 672 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (hacker helmet) * skullcap (green bowel) * flack helmet (transversal helmet) * crystal helm (hydra helmet) * mining helm (aluminium helmet) * field helm (filtered helmet) * helm of safeguard (musical helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (moth-bitten gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (marji shoes) * boots of safeguard (platform boots) Scrolls scroll of healing (SALIQUAS) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (TSCHONBLAEIHA) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of greater mana restoration (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.