Leeroy, chaotic male redguardian Fencer ----- |...| |.@.| |@..| ----- [Leeroy the Alcor] St16 Dx13 Co9 In9 Wi4 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 308 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 66% chance Ring drop chance was reduced to 70% Amulet drop chance was reduced to 67% Tool drop chance was reduced to 75% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: axe (turn 47) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 245) The following skill became untrainable after a while: searching (turn 10517) The following skill couldn't be trained before a certain turn number is reached: flail (turn 40858) Items were more likely to be generated cursed by 15% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63332 Monster spawn increase reached its maximum at turn 144803 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328185 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Woodland-elf (freq bonus 12) The monster species that spawned more often: hi-speed automaton (freq bonus 28) The monster species that spawned more often: werecentaur (freq bonus 12) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 72) The monster species that spawned more often: sweet thick girl (freq bonus 15) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 11) The monster species that spawned more often: porter fire elemental (freq bonus 6) The monster species that spawned more often: lethe stalk (freq bonus 15) The monster species that spawned more often: stygian harlot (freq bonus 30) The monster species that spawned more often: salvaging chosen twee (freq bonus 36) The monster species that spawned more often: special colony (freq bonus 12) The monster species that spawned more often: colluded stalk (freq bonus 8) The monster species that spawned more often: Cait the cat (freq bonus 3) The monster species that spawned more often: flesh golem (freq bonus 15) The monster species that spawned more often: black monster (freq bonus 8) The monster species that spawned more often: pirate (freq bonus 16) The monster species that spawned more often: signaller spoilage (freq bonus 6) The monster species that spawned more often: groom nitroglycerine (freq bonus 3) The monster species that spawned more often: tiktah sephirah (freq bonus 9) The monster species that spawned more often: blue giant (freq bonus 12) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 5) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: captain The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: desalinization obligated The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: unknown woman The monster species that never randomly spawned: amnesia force patch The monster species that never randomly spawned: squattier sandaled The monster species that never randomly spawned: rejuvenescence bumkin The monster species that never randomly spawned: pale stalk The monster species that never randomly spawned: large cat The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 54) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 30) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 40) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 20) Trap randomization happened for 1 in 830 traps Next attribute increase check would have come at turn 482 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (cold-blooded helmet) * skullcap (guzzle helmet) * flack helmet (winged helmet) * crystal helm (covered helmet) * mining helm stone (rubynus helmet) * field helm (ruined helmet) * helm of safeguard (anachrononononaut helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (inka gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (noble sandals) * boots of safeguard (area boots) Scrolls scroll of healing (IS THE ALL SO CLASS) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (CHOP CHOP MASTA ONION) * scroll of extra healing (CONVICT PATCH) * scroll of greater mana restoration (A HOT SINGLE MAHOU SHOUJO) Rings ring of increase accuracy (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.