Leeroy, chaotic male redguardian Fencer ------------ .........@.| |........@.| |..........| ------------ [Leeroy the Alcor] St12 Dx12 Co9 In7 Wi9 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 221 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 55% Armor drop chance was reduced to 66% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: protection spells (turn 95) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 782) The following skill became untrainable after a while: morning star (turn 38430) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 32328) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20082 Monster spawn increase reached its maximum at turn 67182 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 368693 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 18) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 24) The monster species that spawned more often: embraced drowess (freq bonus 54) The monster species that spawned more often: sparkling fungus (freq bonus 56) The monster species that spawned more often: magic growth (freq bonus 8) The monster species that spawned more often: arvogenic topmodel (freq bonus 8) The monster species that spawned more often: tree fungus (freq bonus 20) The monster species that spawned more often: pit lich (freq bonus 11) The monster species that spawned more often: bright white mold (freq bonus 16) The monster species that spawned more often: sorehead analogically (freq bonus 16) The monster species that spawned more often: lour staining (freq bonus 96) The monster species that spawned more often: liverish backstroking (freq bonus 8) The monster species that spawned more often: contamination laser (freq bonus 36) The monster species that spawned more often: water demon (freq bonus 40) The monster species that spawned more often: berserk slayer (freq bonus 8) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 18) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 14) The monster species that spawned more often: blue-red warp fungus (freq bonus 24) The monster species that spawned more often: ogre shadow thief (freq bonus 16) The monster species that spawned more often: loud force patch (freq bonus 16) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 18) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 12) The monster species that never randomly spawned: hobbit distance runner The monster species that never randomly spawned: notler The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: jumping jellyfish The monster species that never randomly spawned: pend sabered The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: riel snowothere The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: very old golden dragon The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 14) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 22) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 43) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 3) Trap randomization happened for 1 in 46 traps Next attribute increase check would have come at turn 2373 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword stone (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (eternal helmet) * skullcap (tribal helmet) * flack helmet (round helmet) * crystal helm (wide metal helm) * mining helm (tasseled helmet) * field helm (green bowel) * helm of safeguard (covered helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (tar gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (persian boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (SO QUE SWING) scroll of mana (CRAPPITY CRAP) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (MASS ABORTION CAMP) scroll of cure (BOEHMIMIC) * scroll of extra healing (ENEEDMORECOFFEE) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Rings ring of increase accuracy (osmium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.