Leeroy, chaotic male redguardian Fencer ---} |...| |...+ |...} }}.f }.}}|}# -};,,,}##### #,@,,,,,,,`# }}---@,,--}}}.-}--#### |.........}.}}.#}.,),} |...........^}{#^}###} |................} |..........<.#...| }-------.........} } ----------- [Leeroy the Merak] St8 Dx19 Co12 In7 Wi4 Ch4 FenRedMalCha Dlvl:4 $0 HP99(111) Pw40(40) AC1 Exp7 T3888 Wea Hld Latest messages You kill the jellyfish! You find a brassfish. The brassfish just misses! Your scale mail deflects the brassfish's attack. You hit the brassfish. You miss the brassfish. The brassfish stings you! [-7 -> 104] The brassfish brushes against your leg. You hit the brassfish. You miss the brassfish. (3x) The brassfish stings you! You feel a tug on your purse [-5 -> 99] The brassfish swings itself around you! You hit the brassfish. You miss the brassfish. Your scale mail deflects the brassfish's attack. The brassfish pulls you into the water! The brassfish drowns you... Your inventory Weapons a - an uncursed +1 short sword (wielded in other hand) {12} b - 5 uncursed poisoned +0 daggers {20} r - 2 uncursed +0 crossbow bolts {0} y - a cursed -1 demon crossbow {20} F - an uncursed rusty +0 scimitar (weapon in hand) {16} T - a cursed -4 orcish dagger {4} Y - 2 cursed rusty +0 orcish daggers {8} Armor l - the uncursed +0 scale mail named Infernostride (being worn) {100} Z - a cursed +0 robe of spell power {16} Comestibles e - 2 uncursed oranges {0} f - 14 uncursed pears {0} o - 5 uncursed asian pears {0} q - 2 blessed bananas {0} Q - 3 uncursed cream pies {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} p - a cursed scroll of healing {0} Spellbooks n - an uncursed finalized spellbook of burrow (0:3) {0} s - an uncursed spellbook of blank paper (5:3) {0} Rings d - an uncursed rusty +2 ring of increase accuracy (on right hand) {0} z - a cursed ring of sleeping {0} Tools S - a blessed oil lamp (1296) {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 92% Food drop chance was reduced to 94% Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 19) The following skill became untrainable if you tried to train it too early: whip (turn 300) The following skill became untrainable after a while: elemental spells (turn 12842) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 31204) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 25516 Monster spawn increase reached its maximum at turn 221956 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6105897 The monster class that cannot be genocided was snake The monster class that was spawned more often: mummy (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: aureolin mushroom (freq bonus 28) The monster species that spawned more often: opaque jelly (freq bonus 12) The monster species that spawned more often: gore colony (freq bonus 12) The monster species that spawned more often: joyous girl (freq bonus 8) The monster species that spawned more often: orange missingno (freq bonus 9) The monster species that spawned more often: Elena's platform sandal (freq bonus 14) The monster species that spawned more often: crunchy force fungus (freq bonus 20) The monster species that spawned more often: feral rat (freq bonus 16) The monster species that spawned more often: eek ettin (freq bonus 16) The monster species that spawned more often: nidogoddess (freq bonus 20) The monster species that spawned more often: strip mine (freq bonus 21) The monster species that spawned more often: nasty patch (freq bonus 14) The monster species that spawned more often: scratch trove (freq bonus 10) The monster species that spawned more often: ivysaur (freq bonus 8) The monster species that spawned more often: fried chicken (freq bonus 14) The monster species that spawned more often: baby amphitere (freq bonus 12) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 16) The monster species that spawned more often: Donald Trump (freq bonus 8) The monster species that spawned more often: predominated stabling (freq bonus 6) The monster species that spawned more often: shadow wyrm (freq bonus 9) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: senatorial accurate tupping hydroxy dervish The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: bavaria star The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: brown missingno The monster species that never randomly spawned: zois whirlitsky The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: comminatory bitingly novelette The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 24) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 20) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 47) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 38) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 6) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 4512 Strength training was 50 Dexterity training was 10 Wisdom training was 15 Constitution training was 1 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having wonderlegs (0) You had 38 points of nutrition remaining You were held by a brassfish You had a +2 bonus to hit You regenerated mana You were fast You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - burrow 6 elemental 98% 67% b - healing 1 healing 13% 90% Techniques known in the end Name Level Status critical strike 7X Prepared(0) eddy wind 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(1082) phase door 7 R Reloading(618) invoke deity 7 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (complete helmet) * skullcap (radio helmet) * flack helmet (horned helmet) * crystal helm (grunter helmet) * mining helm (anachrononononaut helmet) * field helm (weeping helmet) * helm of safeguard (wok-shaped helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (parked gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (weapon light boots) * boots of safeguard (wedge boots) robe of spell power (green robe) helm of fear (internet helmet) Scrolls scroll of healing (THEN CALL IT POPO MAIL) scroll of mana (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of phase door (KILOBAT GIGABAT TERABAT) scroll of standard id (INVALID NEXT SIZE FAST) scroll of cure (MUD BODY TO SHOCK RESIST) * scroll of extra healing (VELOX LUXIDREAM) * scroll of greater mana restoration (FLOW ABLES IS BACKWARD) scroll of magic mapping (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) Spellbooks spellbook of burrow (fleecy) spellbook of healing (indecisive) spellbook of blank paper (plain) Potions potion called booze (herbal) potion of gain ability (concocted) Rings ring of increase accuracy (arcanium) ring of sleeping (engagement) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 30 times You eaten food with animal by-products 10 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 147 times You killed 58 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (34 of 160) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (7 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (86 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (46 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (72 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (7 of 20) Goodbye Leeroy the Fencer...