Leeroy, chaotic male redguardian Fencer ---------.- |.........| |.¯.......| |.........| -.... ..@@......| | ----------- [Leeroy the Alcor] St5 Dx7 Co8 In8 Wi8 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You displaced your ordinator called Andragil the battler. You can't go up here. What do you want to eat? [ef or ?*] Never mind. You can't go up here. You displaced your ordinator called Andragil the battler. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 55 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 70% Tool drop chance was reduced to 85% Food drop chance was reduced to 73% Monster death drops spawned with only 92% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: short sword (turn 46) The following skill became untrainable if you tried to train it too early: polymorphing (turn 153) The following skill became untrainable after a while: broadsword (turn 46086) The following skill couldn't be trained before a certain turn number is reached: knife (turn 31261) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28015 Monster spawn increase reached its maximum at turn 68924 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1203972 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xorn (freq bonus 8) The monster species that spawned more often: porter dnethack vortex (freq bonus 15) The monster species that spawned more often: frenzied ice spawn (freq bonus 30) The monster species that spawned more often: fruitful speckle infallible (freq bonus 72) The monster species that spawned more often: geology ghost (freq bonus 20) The monster species that spawned more often: spring powerful (freq bonus 39) The monster species that spawned more often: grand grue (freq bonus 16) The monster species that spawned more often: bugbear chieftain (freq bonus 40) The monster species that spawned more often: afternoon caller (freq bonus 24) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 20) The monster species that spawned more often: very old mantidragon (freq bonus 26) The monster species that spawned more often: many-eyed otyugh (freq bonus 66) The monster species that spawned more often: LH (freq bonus 66) The monster species that spawned more often: cyan spore (freq bonus 11) The monster species that spawned more often: viper archer (freq bonus 13) The monster species that spawned more often: minx (freq bonus 27) The monster species that spawned more often: steel weevil (freq bonus 20) The monster species that spawned more often: aircraft carrier (freq bonus 18) The monster species that spawned more often: chaffy naugahyde (freq bonus 12) The monster species that spawned more often: weyt grue (freq bonus 44) The monster species that spawned more often: intelligent ripper (freq bonus 30) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: override evictee save drugging nontaxable The monster species that never randomly spawned: small healing mimic The monster species that never randomly spawned: hc pseudolady The monster species that never randomly spawned: sepulchre playacting The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: beep litten The monster species that never randomly spawned: frenchmen maturity discountable The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 15) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 32) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 20) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 3) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1488 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (953) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (transversal helmet) * skullcap (filtered helmet) * flack helmet (resounding helmet) * crystal helm (middle-earth helmet) * mining helm (secret helmet) * field helm (radio helmet) * helm of safeguard (guzzle helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (mirrored gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (torn boots) * boots of safeguard (hot boots) Scrolls scroll of healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (T A C H) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of cure (FUCK THE NOTELEPORT RULES) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) Rings ring of increase accuracy (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.