Leeroy, chaotic male redguardian Fencer ---------- |......@.. |.......@| |......... --- ------ [Leeroy the Alcor] St13 Dx10 Co12 In12 Wi8 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: slow digestion You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 332 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 17% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 82% Potion drop chance was reduced to 78% Tool drop chance was reduced to 68% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sexy flats (turn 22) The following skill became untrainable if you tried to train it too early: shuriken (turn 1278) The following skill became untrainable after a while: polymorphing (turn 71341) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 65632) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27938 Monster spawn increase reached its maximum at turn 142695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 421716 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: reportedly busiest (freq bonus 30) The monster species that spawned more often: showcased hereinto (freq bonus 8) The monster species that spawned more often: gnome comrade (freq bonus 18) The monster species that spawned more often: clock forest spider (freq bonus 10) The monster species that spawned more often: zohar sephirah (freq bonus 14) The monster species that spawned more often: sanitized libelant (freq bonus 24) The monster species that spawned more often: spherical star (freq bonus 48) The monster species that spawned more often: sacramento slobbish (freq bonus 8) The monster species that spawned more often: Zappa the Possessed (freq bonus 16) The monster species that spawned more often: proper being (freq bonus 8) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 4) The monster species that spawned more often: giant pink dragonfly (freq bonus 16) The monster species that spawned more often: sexy girl (freq bonus 18) The monster species that spawned more often: hope man (freq bonus 6) The monster species that spawned more often: cheese warp fungus (freq bonus 24) The monster species that spawned more often: hypertype (freq bonus 20) The monster species that spawned more often: metal mole (freq bonus 18) The monster species that spawned more often: etiologic seedier (freq bonus 5) The monster species that spawned more often: grem-lich (freq bonus 9) The monster species that spawned more often: cock (freq bonus 24) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 18) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: neutralization firkin The monster species that never randomly spawned: stomaching supersonic The monster species that never randomly spawned: inflictable systematizing The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: desert mountain The monster species that never randomly spawned: security droid The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: giant brown tick The monster species that never randomly spawned: ogre sergeant The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 182) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 14) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Trap randomization happened for 1 in 740 traps Next attribute increase check would have come at turn 881 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (264) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (horned helmet) * skullcap (anachrononononaut helmet) * flack helmet (masked helmet) * crystal helm (dark helmet) * mining helm (eternal helmet) * field helm (thinking helmet) * helm of safeguard (precious helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (fencing gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (marji shoes) * boots of safeguard (fleecy boots) Scrolls scroll of healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of mana (HAS README) scroll of phase door (MORKE GRUVER) scroll of standard id (OUSIRI SESEGGENBARPHARGGES) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (10 SD) Rings ring of increase accuracy (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.