Leeroy, chaotic male redguardian Fencer ----+- |....| |....| |..@.| |.@..+ +....| |....| ------ [Leeroy the Alcor] St8 Dx14 Co12 In9 Wi7 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 59% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became untrainable if you tried to train it too early: martial arts (turn 318) The following skill became untrainable after a while: two-handed weapons (turn 33315) The following skill couldn't be trained before a certain turn number is reached: implants (turn 81810) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115410 Monster spawn increase reached its maximum at turn 171246 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2503296 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: impishly relicensing (freq bonus 30) The monster species that spawned more often: neothelid (freq bonus 10) The monster species that spawned more often: allegiantly podiatrist nonslip (freq bonus 24) The monster species that spawned more often: ingested karst (freq bonus 6) The monster species that spawned more often: orange icky thing (freq bonus 10) The monster species that spawned more often: minotroll (freq bonus 18) The monster species that spawned more often: crimson wort (freq bonus 42) The monster species that spawned more often: gigantic twen (freq bonus 14) The monster species that spawned more often: gip infiltrating fantasy (freq bonus 21) The monster species that spawned more often: spiderling (freq bonus 15) The monster species that spawned more often: bright violet mold (freq bonus 42) The monster species that spawned more often: criminal scumbag (freq bonus 8) The monster species that spawned more often: convening spinner (freq bonus 40) The monster species that spawned more often: bright violet warp patch (freq bonus 20) The monster species that spawned more often: telegold (freq bonus 11) The monster species that spawned more often: dino of the destruction (freq bonus 20) The monster species that spawned more often: nose (freq bonus 24) The monster species that spawned more often: Olog-hai klieauer (freq bonus 54) The monster species that spawned more often: black colony (freq bonus 36) The monster species that spawned more often: ghost cube (freq bonus 84) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster species that never randomly spawned: air bowl The monster species that never randomly spawned: overburdened beaming furrowed departing The monster species that never randomly spawned: error erinys The monster species that never randomly spawned: goblin windmage The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: icicle penetrator The monster species that never randomly spawned: beige wort The monster species that never randomly spawned: abbey creative waywardly The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: blood wing The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 82) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 19) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 82) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 12) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 2) Trap randomization happened for 1 in 811 traps Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (592) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (greenery helmet) * skullcap (internet helmet) * flack helmet (brick helmet) * crystal helm (cold-blooded helmet) * mining helm (speechpipe helmet) * field helm (wide conical hat) * helm of safeguard (basin helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (steel gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (blue sneakers) * boots of safeguard (femmy boots) Scrolls scroll of healing (NERVE KILLING IT) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (EVERYTHING FOR NAUGHT) scroll of cure (WIZZY LABOR CO) * scroll of extra healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Rings ring of increase accuracy (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.