Leeroy, chaotic male redguardian Fencer ----------- ..........+ |.g.......| .........@| |.......@.. ---- ------ [Leeroy the Alcor] St9 Dx12 Co16 In13 Wi5 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 84% chance Ring drop chance was reduced to 58% Wand drop chance was reduced to 37% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: sexy flats (turn 60) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3213) The following skill became untrainable after a while: body spells (turn 17004) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 32905) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73715 Monster spawn increase reached its maximum at turn 143767 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 390786 The monster class that cannot be genocided was dragon The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: Antimatter Kleever (freq bonus 2) The monster species that spawned more often: aggravate monster (freq bonus 48) The monster species that spawned more often: naming dragon (freq bonus 12) The monster species that spawned more often: abnormal warp patch (freq bonus 8) The monster species that spawned more often: Jorin (freq bonus 15) The monster species that spawned more often: gnolloid (freq bonus 18) The monster species that spawned more often: undead horse (freq bonus 9) The monster species that spawned more often: guardian nymph (freq bonus 16) The monster species that spawned more often: cerulean force fungus (freq bonus 20) The monster species that spawned more often: wereumberhulk (freq bonus 12) The monster species that spawned more often: sable dragon (freq bonus 18) The monster species that spawned more often: veneer augmenter (freq bonus 40) The monster species that spawned more often: cultivating skyrocketed (freq bonus 8) The monster species that spawned more often: rainbow growth (freq bonus 4) The monster species that spawned more often: efreet (freq bonus 36) The monster species that spawned more often: white ray (freq bonus 4) The monster species that spawned more often: nexus stalk (freq bonus 6) The monster species that spawned more often: tu-tara backup soldier (freq bonus 6) The monster species that spawned more often: freestyler (freq bonus 8) The monster species that spawned more often: evil colony (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 5) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 8) The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: Emmelie's sneaker The monster species that never randomly spawned: baby bronze dragon The monster species that never randomly spawned: ancient minotaur The monster species that never randomly spawned: quivering thing The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: stump quarreling The monster species that never randomly spawned: zruty The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: thick jumping jellyfish The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 8) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 1) Trap randomization happened for 1 in 413 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (greenery helmet) * skullcap (tasseled helmet) * flack helmet (rotating helmet) * crystal helm (formula one helmet) * mining helm (speechpipe helmet) * field helm (dim colored helmet) * helm of safeguard (spired helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (slit gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (imaginary heels) * boots of safeguard (lolita boots) Scrolls scroll of healing (LENS ALITUS) scroll of mana (RASH EM EXTENDED DISCOMFORT) scroll of phase door (SUSY THENSE) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (CAPLOSS TRIANGLE INSTADEATH) * scroll of extra healing (I AM THE BEST) * scroll of greater mana restoration (ZESE PLASHCH) Rings ring of increase accuracy (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.