Leeroy, chaotic male redguardian Fencer ------- ....... |@....| |@....| .....| ------- [Leeroy the Alcor] St7 Dx10 Co10 In5 Wi4 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: quad attacks You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 23% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 83% Tool drop chance was reduced to 67% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 495) The following skill became untrainable after a while: unicorn horn (turn 45379) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 50908) Sticky curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100475 Monster spawn increase reached its maximum at turn 187517 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2042280 The monster class that cannot be genocided was ogre The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: K2 beholder (freq bonus 48) The monster species that spawned more often: etiquette sanctioning (freq bonus 8) The monster species that spawned more often: fly golem (freq bonus 36) The monster species that spawned more often: darkness thief (freq bonus 12) The monster species that spawned more often: red warp patch (freq bonus 2) The monster species that spawned more often: carthaginian (freq bonus 12) The monster species that spawned more often: faxed avenge (freq bonus 5) The monster species that spawned more often: diphthong palest (freq bonus 12) The monster species that spawned more often: chiromancy rereading oppositional (freq bonus 18) The monster species that spawned more often: pumping laser (freq bonus 3) The monster species that spawned more often: diamond golem (freq bonus 15) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 4) The monster species that spawned more often: druidic functionality (freq bonus 24) The monster species that spawned more often: Armed Kop Katcher (freq bonus 2) The monster species that spawned more often: lilac force patch (freq bonus 12) The monster species that spawned more often: pink colony (freq bonus 24) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that spawned more often: large generator (freq bonus 8) The monster species that spawned more often: Electronir (freq bonus 3) The monster species that spawned more often: acheri (freq bonus 30) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: smallvet lich The monster species that never randomly spawned: wherewithal implosive sudan The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: tushing decrease The monster species that never randomly spawned: giant sundew The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: very old yellow dragon The monster class that always generated with extra speed: umber hulk The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 5) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 16) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 19) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 99) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 8) Trap randomization happened for 1 in 976 traps Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (strip bandana) * skullcap (scuba helmet) * flack helmet (deformed helmet) * crystal helm (crazy helmet) * mining helm (organic helmet) * field helm (aluminium helmet) * helm of safeguard (steel helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (poor gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (heap of shit boots) * boots of safeguard (steel boots) Scrolls scroll of healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (STRIPE SORROW) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (FLOAT BY SHOCK MAGNET 5) * scroll of greater mana restoration (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Rings ring of increase accuracy (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.