Leeroy, chaotic male redguardian Fencer ------ |..... |....| |....| -@@q.. ---- - [Leeroy the Alcor] St13 Dx14 Co13 In13 Wi6 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stealth You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 39 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 115 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 79% Potion drop chance was reduced to 75% Armor drop chance was reduced to 81% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 169) The following skill became untrainable after a while: petkeeping (turn 46815) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 11105) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 111705 Monster spawn increase reached its maximum at turn 341565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1503090 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: ice warp patch (freq bonus 6) The monster species that spawned more often: bigfoot (freq bonus 12) The monster species that spawned more often: acidsquirt jelly (freq bonus 22) The monster species that spawned more often: lethe growth (freq bonus 24) The monster species that spawned more often: marsh clan (freq bonus 21) The monster species that spawned more often: fruition symbolically teemed (freq bonus 10) The monster species that spawned more often: spear turret (freq bonus 18) The monster species that spawned more often: verbosely goofball (freq bonus 42) The monster species that spawned more often: electrolisk (freq bonus 7) The monster species that spawned more often: edger dunderpate flagstaff (freq bonus 18) The monster species that spawned more often: spirit thrower (freq bonus 26) The monster species that spawned more often: uncap terrain (freq bonus 15) The monster species that spawned more often: false mold (freq bonus 14) The monster species that spawned more often: bettered jabbing (freq bonus 32) The monster species that spawned more often: sturdy turret (freq bonus 10) The monster species that spawned more often: kobold spellmaster (freq bonus 72) The monster species that spawned more often: dungeon fern spore (freq bonus 6) The monster species that spawned more often: aureolin warp patch (freq bonus 14) The monster species that spawned more often: complainant untired wisest (freq bonus 108) The monster species that spawned more often: sludge warp patch (freq bonus 21) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 7) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster species that never randomly spawned: rock charactery The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: incurability belayed The monster species that never randomly spawned: meme stalk The monster species that never randomly spawned: miner latest The monster species that never randomly spawned: really good guard The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: bulbasaur The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 8) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 14) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 3) Trap randomization happened for 1 in 262 traps Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (585) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (cone-shaped helmet) * skullcap (cold-blooded helmet) * flack helmet (tight helmet) * crystal helm (red helmet) * mining helm (wide conical hat) * field helm (meso helmet) * helm of safeguard (crested helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (padded gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (street boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of mana (THIS MOD IS EXEMPLARY) scroll of phase door (CANCER MAGE) scroll of standard id (TOBYFOXHACK NETTALE) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of extra healing (HIWEDALE OOO) * scroll of greater mana restoration (42) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.