Leeroy, lawful male redguardian Fencer -------------## |..........%-,# |...........|,## #############----.--------,,`# #######,,,,,,,,,,,,,,,,,# ##,# #`,,,,,,,################# #,# ------.----------------------------- #,# |..................................| #,# |..b..>..................@.....(...| #,# |..................................| #,# |..................................| #,# ------------------------------------ #,### #,#,# #,-.-|- #,|.`.+ #,|`..|#,--------+-- #,..`.-,,|.........| ##|.`.|#,....<.....| -----##----------- [Leeroy the Dubhe] St16 Dx17 Co10 In8 Wi7 Ch5 FenRedMalLaw Dlvl:2 $55 HP49(49) Pw27(27) AC4 Exp3 T676 Latest messages What do you want to read? [dg-kps or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You stop studying. Unknown command ' '. The thick jackal bites you! [-1 -> 48] You miss the thick jackal. (2x) Your leather armor blocks the thick jackal's attack. You miss the thick jackal. You kill the thick jackal! What do you want to read? [dg-kps or ?*] You don't have that object. What do you want to read? [dg-kps or ?*] You continue your efforts to memorize the spell. You have keen knowledge of the spell. You learn the "cure confusion" spell. Unknown command ' '. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 138) The following skill became untrainable if you tried to train it too early: occult spells (turn 468) The following skill became untrainable after a while: martial arts (turn 26633) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39585) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 96454 Monster spawn increase reached its maximum at turn 211947 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5577381 The monster class that cannot be genocided was trove The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 36) The monster species that spawned more often: racist troll (freq bonus 5) The monster species that spawned more often: sokosolver (freq bonus 12) The monster species that spawned more often: medical sativa (freq bonus 10) The monster species that spawned more often: devteam member (freq bonus 16) The monster species that spawned more often: lightning point (freq bonus 4) The monster species that spawned more often: Tax A-Driver (freq bonus 7) The monster species that spawned more often: white wolf (freq bonus 14) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 21) The monster species that spawned more often: reportedly busiest (freq bonus 18) The monster species that spawned more often: flying camo fish (freq bonus 8) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 32) The monster species that spawned more often: drug abuser (freq bonus 6) The monster species that spawned more often: Ascodel (freq bonus 15) The monster species that spawned more often: Uniform Kleever (freq bonus 3) The monster species that spawned more often: undead fighter (freq bonus 18) The monster species that spawned more often: nasty bulb (freq bonus 12) The monster species that spawned more often: golden force patch (freq bonus 4) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 15) The monster species that spawned more often: sufficing nickelodeon (freq bonus 9) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 12) The monster species that never randomly spawned: infallible nonjudicial The monster species that never randomly spawned: evil marketeer The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: kogepan The monster species that never randomly spawned: bandarchor The monster species that never randomly spawned: Steelinger The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: continue rialto The monster species that never randomly spawned: neurobee The monster species that never randomly spawned: couchantly granular clacked The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 67) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 32) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 12) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 34) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 16) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 6) Trap randomization happened for 1 in 915 traps Next attribute increase check would have come at turn 4080 Strength training was 5 Dexterity training was 2 Wisdom training was 8 Constitution training was 23 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1160 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 100% Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (rural helmet) * skullcap (scuba helmet) * flack helmet (yellow helmet) * crystal helm (water-pipe helmet) * mining helm (wide conical hat) * field helm (fish bowl) * helm of safeguard (echo helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (poor gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (flipflops) * boots of safeguard (riding boots) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (RANDOM STAT CHANGE MANY) scroll of phase door (TOTALLY THE GIANT ERECTION) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (GRO STUNT NO EFFECTIVE) * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of cure confusion (pen-written) Rings ring of increase accuracy (grindstone) Wands wand of probing (silver) wand of fire (fake) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 16 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (4 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (27 of 160) Weapon Skills dagger [Basic] (max Master) (24 of 160) short sword [Basic] (max Master) (25 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...