Leeroy, lawful male albae Warrior ------#--- +....@...| |...u....| |..$.....| |.$......| --------.- [Leeroy the Swordsman] St10 Dx6 Co9 In5 Wi9 Ch3 WarAlbMalLaw Dlvl:1 $0 HP27(27) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - a blessed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 44 uncursed apples {0} g - 43 uncursed carrots {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: curse resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 349 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 79% Potion drop chance was reduced to 94% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: searching (turn 20) The following skill became untrainable if you tried to train it too early: matter spells (turn 42) The following skill became untrainable after a while: hammer (turn 29304) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 54125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36145 Monster spawn increase reached its maximum at turn 219025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1211280 The monster class that cannot be genocided was turret The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: evarina (freq bonus 12) The monster species that spawned more often: shadow recluse (freq bonus 18) The monster species that spawned more often: white slime (freq bonus 9) The monster species that spawned more often: Sasuke Sarugature (freq bonus 9) The monster species that spawned more often: trebuchet dragon (freq bonus 9) The monster species that spawned more often: Fierna (freq bonus 4) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: invulnerable golem (freq bonus 6) The monster species that spawned more often: forgetful gremlin (freq bonus 4) The monster species that spawned more often: fallen (freq bonus 8) The monster species that spawned more often: black prostitute (freq bonus 4) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 32) The monster species that spawned more often: blue wort (freq bonus 9) The monster species that spawned more often: achieve kerosine (freq bonus 9) The monster species that spawned more often: ergonomic gonif kanji descriptively begum misalignment (freq bonus 6) The monster species that spawned more often: salvageable wast (freq bonus 24) The monster species that spawned more often: ferrous stalk (freq bonus 4) The monster species that spawned more often: appertain piquant resonantly (freq bonus 6) The monster species that spawned more often: Pondrewanon (freq bonus 30) The monster species that spawned more often: foocubus (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: kali The monster species that never randomly spawned: unreal wort The monster species that never randomly spawned: red hornet The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: mindless fat girl The monster species that never randomly spawned: sanity bulb The monster species that never randomly spawned: explaining misread The monster species that never randomly spawned: foxfire The monster species that never randomly spawned: joker ciao The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 22) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 13) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 14) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 5) Trap randomization happened for 1 in 542 traps Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 27% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1660) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (steel helmet) * skullcap (tribal helmet) * flack helmet (weeping helmet) * crystal helm (greenery helmet) * mining helm (green bowel) * field helm (visored helmet) * helm of safeguard (secret helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (racer gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (sexy heels) * boots of safeguard (pink sneakers) Scrolls scroll of healing (EN SNORING HEALTHITS LOWERED) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (CANT FIND O ID) scroll of standard id (FORGETABOUTIT) scroll of cure (ELF CHANGE FORME BY STUNT) * scroll of extra healing (FRAUSCH) * scroll of greater mana restoration (CONE ALACIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.