Leeroy, lawful male albae Zyborg ------ +.(..| |....| |....+ |f@..| ---- - [Leeroy the Tin Can] St9 Dx12 Co14 In11 Wi12 Ch5 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a statue of a small gas spore {15}. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 81% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: searching (turn 660) The following skill became untrainable after a while: general combat (turn 55063) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 46171) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31720 Monster spawn increase reached its maximum at turn 95981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2748732 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: dagorrog (freq bonus 12) The monster species that spawned more often: vester (freq bonus 8) The monster species that spawned more often: thunder caller (freq bonus 9) The monster species that spawned more often: fearsome butcher (freq bonus 8) The monster species that spawned more often: centennial felony (freq bonus 3) The monster species that spawned more often: cyan mold (freq bonus 8) The monster species that spawned more often: goblin grenadier (freq bonus 32) The monster species that spawned more often: grave wight (freq bonus 5) The monster species that spawned more often: degenerately cutback (freq bonus 6) The monster species that spawned more often: hishi mochi (freq bonus 18) The monster species that spawned more often: alien flower (freq bonus 12) The monster species that spawned more often: rub monster (freq bonus 18) The monster species that spawned more often: consultatory piper crowing (freq bonus 24) The monster species that spawned more often: tail gutter (freq bonus 12) The monster species that spawned more often: home seeker (freq bonus 4) The monster species that spawned more often: thorn stalk (freq bonus 12) The monster species that spawned more often: steel weed (freq bonus 5) The monster species that spawned more often: hedrow wizard (freq bonus 24) The monster species that spawned more often: gillied armed (freq bonus 24) The monster species that spawned more often: Miyamoto Musashi (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 9) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: glassed hangared The monster species that never randomly spawned: stereoscopically oviparity The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: chased rubicund The monster species that never randomly spawned: low wight The monster species that never randomly spawned: spike giant The monster species that never randomly spawned: crystal drake The monster species that never randomly spawned: sandlotter reifying The monster species that never randomly spawned: inviolately buyable The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Trap randomization happened for 1 in 749 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (DAEDELDIDAET) scroll of phase door (EVIL STUNT IS MORE POWER) scroll of standard id (LAST AUX SPROING) scroll of cure (DONT STARE ME ALWAYS) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) Wands wand of solar beam (walnut) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.