Leeroy, lawful male albae Otaku ---------+- |.........| +.........| |....@V...| |.........| ----------- [Leeroy the Heyaduo] St5 Dx11 Co9 In14 Wi5 Ch6 OtaAlbMalLaw Dlvl:1 $42 HP23(23) Pw25(25) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to drink? [jkl or ?*] Never mind. # tamago - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. You don't have anything to zap. What do you want to eat? [c-i or ?*] This tamago is delicious! katana named Longicolnis - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 26% Wand drop chance was reduced to 63% Potion drop chance was reduced to 88% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 40) The following skill became untrainable if you tried to train it too early: polymorphing (turn 2945) The following skill became untrainable after a while: paddle (turn 53579) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 15128) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48682 Monster spawn increase reached its maximum at turn 154402 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1643212 The monster class that cannot be genocided was vampire The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: sherbert graceful (freq bonus 18) The monster species that spawned more often: bezoar canteen (freq bonus 15) The monster species that spawned more often: volcano lord (freq bonus 3) The monster species that spawned more often: hobbit racer (freq bonus 4) The monster species that spawned more often: incloser playwear (freq bonus 6) The monster species that spawned more often: natsukemono (freq bonus 12) The monster species that spawned more often: minotaur lich (freq bonus 4) The monster species that spawned more often: vines (freq bonus 12) The monster species that spawned more often: proscenium star epilogued (freq bonus 3) The monster species that spawned more often: weregiant (freq bonus 8) The monster species that spawned more often: unreal force fungus (freq bonus 18) The monster species that spawned more often: The Marquis de la Tour (freq bonus 3) The monster species that spawned more often: palpation radio (freq bonus 6) The monster species that spawned more often: vivid beam (freq bonus 6) The monster species that spawned more often: greater lemure (freq bonus 12) The monster species that spawned more often: lilac mushroom (freq bonus 12) The monster species that spawned more often: Mister Garbage Houses (freq bonus 24) The monster species that spawned more often: dark elven warlock (freq bonus 24) The monster species that spawned more often: elusive xorn wizard (freq bonus 12) The monster species that spawned more often: Danielle (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 10) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: prick mold The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: runt The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: reflected ghost The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: +2 el barricade The monster species that never randomly spawned: confiscating toboggan The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 171) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 3) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 80) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1600 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of identify (SE FERSE PARUM) scroll of charging (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (SWEET FEET) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (GRO STUNT NO EFFECTIVE) scroll of cure (SUS QUO SUM) * scroll of extra healing (DAD AND BABY ATTACKING) * scroll of greater mana restoration (MORPH BALL) Potions potion of restore ability (humour) potion of oil (mint) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... You and Cheater escaped from the dungeon with 69 points, Since you escaped early, the score list will not be checked.