Leeroy, lawful male albae Dunmer ----- ... |..- |@B| |..- |... ----- [Leeroy the Radical Elf] St14 Dx9 Co12 In11 Wi12 Ch4 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 66 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 82% Food drop chance was reduced to 87% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 86) The following skill became untrainable if you tried to train it too early: implants (turn 170) The following skill became untrainable after a while: chaos spells (turn 54221) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 61993) Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43129 Monster spawn increase reached its maximum at turn 105482 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 553008 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: body of the unknown god (freq bonus 12) The monster species that spawned more often: brightlight (freq bonus 6) The monster species that spawned more often: gannet inept (freq bonus 9) The monster species that spawned more often: lavation burrer (freq bonus 36) The monster species that spawned more often: spirit troll (freq bonus 4) The monster species that spawned more often: thankyou slicking (freq bonus 15) The monster species that spawned more often: peace stair (freq bonus 12) The monster species that spawned more often: martian service robot (freq bonus 20) The monster species that spawned more often: dream force fungus (freq bonus 9) The monster species that spawned more often: Beanpole (freq bonus 12) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 4) The monster species that spawned more often: UNIX Kernel (freq bonus 10) The monster species that spawned more often: decoding tatting (freq bonus 6) The monster species that spawned more often: pimping intelligently (freq bonus 12) The monster species that spawned more often: mitzvah sephirah (freq bonus 9) The monster species that spawned more often: bat (freq bonus 6) The monster species that spawned more often: lazy cat (freq bonus 12) The monster species that spawned more often: metal slime (freq bonus 12) The monster species that spawned more often: zebra spider (freq bonus 12) The monster species that spawned more often: venom patch (freq bonus 8) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: crabbed seasoner The monster species that never randomly spawned: uncle of Carlo Santana The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: fry The monster species that never randomly spawned: Bael The monster species that never randomly spawned: jish The monster species that never randomly spawned: lactobacilli regretting The monster species that never randomly spawned: ballas The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 279) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 38) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 32) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 4) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 1) Trap randomization happened for 1 in 654 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (red sneakers) * elven cloak (faded pall) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (SHELF ON THE ELF) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (ECNETOPINMO) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.