Leeroy, lawful male albae Gunner ##,,,###, ##,,,,,,,,,,, ----- ####,,,,,,,,,,,,,,,,,,--#--,# ....-------,,%%,,,#####,,,,,,,, #..{.|,# -{.||.....-,,,,#, -..$|####### -|...-,, |..|......|,,,,, ...| ...... |.<..|,, -@..-.---+- ....||...---.$.#|...# ......|, ..|....| ...||...| -+----#- .|..`- >.-|...| ||... ..|----- | ---- -+- . [Leeroy the Pistol User] St12 Dx10 Co10 In14 Wi5 Ch7 GunAlbMalLaw Dlvl:1 $6 HP20(20) Pw11(11) AC9 Exp1 T87 Latest messages You can't go up here. You hear the footsteps of a guard on patrol. You hear some noises in the distance. The group goblin hits you! [-1 -> 19] The group goblin hits you! [-1 -> 18] In what direction? [hykulnjb><] You kill the group goblin! In what direction? [hykulnjb><] You kick the group goblin. The group goblin hits you! [-1 -> 17] You begin bashing monsters with your sniper rifle. You kill the group goblin! You see here 6 gold pieces {0}. 6 gold pieces. There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: warning You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 107 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 45 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 41) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1960) The following skill became untrainable after a while: sexy flats (turn 30092) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 8202) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93292 Monster spawn increase reached its maximum at turn 239152 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11443000 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: ant (freq bonus 39) The monster species that spawned more often: spinner force patch (freq bonus 18) The monster species that spawned more often: water moccasin (freq bonus 8) The monster species that spawned more often: disenchanter warp patch (freq bonus 5) The monster species that spawned more often: microfilming bailsmen (freq bonus 10) The monster species that spawned more often: corked greenwood (freq bonus 7) The monster species that spawned more often: panda (freq bonus 16) The monster species that spawned more often: blue dragon (freq bonus 6) The monster species that spawned more often: sniper bundle head (freq bonus 20) The monster species that spawned more often: threshold patch (freq bonus 12) The monster species that spawned more often: icy light (freq bonus 24) The monster species that spawned more often: Air Archon (freq bonus 4) The monster species that spawned more often: tree cat (freq bonus 3) The monster species that spawned more often: expeditionary untouchably (freq bonus 15) The monster species that spawned more often: bifurcation pug (freq bonus 5) The monster species that spawned more often: unjudicial elevated (freq bonus 40) The monster species that spawned more often: leather golem (freq bonus 18) The monster species that spawned more often: integral wort (freq bonus 4) The monster species that spawned more often: green warp fungus (freq bonus 15) The monster species that spawned more often: mind bomb (freq bonus 36) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: spirit naga hatchling The monster species that never randomly spawned: player skeleton The monster species that never randomly spawned: geochuck The monster species that never randomly spawned: arch-troll The monster species that never randomly spawned: hardtop petroleum submersibility crimson The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: autotransplant guising The monster species that never randomly spawned: volcanic blob The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 79) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 22) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 32) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: skill loss trap (freq bonus 9) Trap randomization happened for 1 in 428 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 7 Wisdom training was 1 Constitution training was 6 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1413 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(142) surgery 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (BBQ BBQ) scroll of mana (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (NOBIMUS UPSCOTI) scroll of cure (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of extra healing (THE AAAAASSIE) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (22 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (28 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Since you quit, the score list will not be checked.