Leeroy, lawful male albae Kurwa ------ +....| |...@| ------ [Leeroy the Cheap Sex Slave] St16 Dx14 Co12 In14 Wi5 Ch17 KurAlbMalLaw Dlvl:1 $0 HP23(23) Pw15(15) AC-11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. 7s~d[ApcrSYJ,2 rOp+BZ2ifbX\^dn(Z?+V? # iK H^gmd,::@ Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wallwalking You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 79% Armor drop chance was reduced to 81% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: lightsaber (turn 6) The following skill became untrainable if you tried to train it too early: shield (turn 344) The following skill became untrainable after a while: petkeeping (turn 65283) The following skill couldn't be trained before a certain turn number is reached: spear (turn 54837) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23592 Monster spawn increase reached its maximum at turn 137052 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1085535 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: occupative unhandicapped (freq bonus 12) The monster species that spawned more often: jumping school kraken (freq bonus 24) The monster species that spawned more often: hell clan (freq bonus 12) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 120) The monster species that spawned more often: dwarf king (freq bonus 10) The monster species that spawned more often: clicking wort (freq bonus 8) The monster species that spawned more often: blue-red force patch (freq bonus 12) The monster species that spawned more often: elf-harlot (freq bonus 4) The monster species that spawned more often: amanojaku (freq bonus 18) The monster species that spawned more often: fife spore (freq bonus 10) The monster species that spawned more often: hobbit bandit (freq bonus 66) The monster species that spawned more often: Nuclear Grigori (freq bonus 16) The monster species that spawned more often: ruralite cinnamon (freq bonus 15) The monster species that spawned more often: glassing penstock (freq bonus 14) The monster species that spawned more often: jikiniki (freq bonus 7) The monster species that spawned more often: sirlow sephirah (freq bonus 12) The monster species that spawned more often: cowlick hookier (freq bonus 7) The monster species that spawned more often: remap deplore epigon (freq bonus 12) The monster species that spawned more often: petty black panther (freq bonus 8) The monster species that spawned more often: hippogryph (freq bonus 14) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster species that never randomly spawned: cyan light The monster species that never randomly spawned: roughhew criminated The monster species that never randomly spawned: mastermind preexamining The monster species that never randomly spawned: loud stalk The monster species that never randomly spawned: kopyguard The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: grudge The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: vip rumber The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 75) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 25) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 8) Trap randomization happened for 1 in 284 traps Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had the speed bug. (0) You had the following problem: Leveling up no longer increases your maximum HP and Pw. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (479) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor eerie cloak (prolo cloak) momhat (cold-blooded helmet) scaler mittens (awesome gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (turbo boots) Scrolls scroll of destroy armor (FLEEING FLEEEING FLEEEEING) scroll of taming (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of trap detection (NOTY AND THE AMY WERE MVPS 2017) scroll of boss companion (EGULED EL IOM SERPA) scroll of relocation (AUTOEXEC BAT) scroll of repair item (DEJIZ FRADO) scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (BUFF DEDEDE) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (AINZ OOAL GOWN) scroll of cure (SEE IF I CARE) * scroll of extra healing (HONNI SOIT QUI MAL Y PENSE) * scroll of greater mana restoration (AFFIRMATIVE ACTION ROUND 2) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.