Leeroy, lawful male devilish Chevalier ----- |...| |...| |@..| .D.$| ----- [Leeroy the Basher] St15 Dx13 Co17 In5 Wi17 Ch8 CheDevMalLaw Dlvl:1 $0 HP25(25) Pw21(21) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male devilish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. trident named Lavagout - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. This is not a real artifact, and therefore it doesn't actually do anything special. # Are you sure you want to pray? [yn] (n) The very idea of praying to a lawful god is repugnant to you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 189 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 51% Food drop chance was reduced to 90% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: club (turn 41) The following skill became untrainable if you tried to train it too early: lance (turn 132) The following skill became untrainable after a while: searching (turn 37974) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 21977) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 135875 Monster spawn increase reached its maximum at turn 207655 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 418542 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: smart crasher (freq bonus 24) The monster species that spawned more often: wonnen (freq bonus 126) The monster species that spawned more often: hemophilic straiten (freq bonus 28) The monster species that spawned more often: pink wort (freq bonus 16) The monster species that spawned more often: indefinite shouldest (freq bonus 27) The monster species that spawned more often: silver mushroom (freq bonus 10) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 12) The monster species that spawned more often: tourmaline hospital liquefying (freq bonus 12) The monster species that spawned more often: Raini (freq bonus 6) The monster species that spawned more often: hemi-doppelganger (freq bonus 9) The monster species that spawned more often: gnoll warrior (freq bonus 40) The monster species that spawned more often: prone imbalmer (freq bonus 24) The monster species that spawned more often: nepto (freq bonus 20) The monster species that spawned more often: carboy vising sardine (freq bonus 64) The monster species that spawned more often: laser eye (freq bonus 10) The monster species that spawned more often: undead gladiator (freq bonus 16) The monster species that spawned more often: explodestool (freq bonus 4) The monster species that spawned more often: bonus mana trove (freq bonus 3) The monster species that spawned more often: maud badass (freq bonus 32) The monster species that spawned more often: sobriety forthrightly (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster species that never randomly spawned: effulgent hinduism The monster species that never randomly spawned: shellacked mangiest The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: fluike The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 23) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 4) Trap randomization happened for 1 in 969 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of mass murder (BORING BUT OPTIMAL) scroll of healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (OMIAZBOYISU531) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of extra healing (VENZAR BORGAVVE) * scroll of greater mana restoration (OM GITATHNAGS APSOPS O EL T) Spellbooks spellbook of healing (final) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.