Leeroy, lawful male albae Electric Mage ------- |...@.| |....%| |.....| |.....| ---d--- , ## [Leeroy the Charger] St5 Dx10 Co12 In15 Wi7 Ch6 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(25) AC9 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # There is a wall in the way! (2x) spellbook of lightning - This is a spellbook. Color: green. Material: paper. Appearance: chartreuse. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that projects a beam of lightning in a direction of your choice. In what direction? [hykulnjb><] You kill the baby cave lizard! The bolt of lightning bounces! You see here a baby cave lizard corpse {200}. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 129 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 81% Tool drop chance was reduced to 85% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: searching (turn 49) The following skill became untrainable after a while: sling (turn 21837) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 61818) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54001 Monster spawn increase reached its maximum at turn 131046 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3792678 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: monastic lich (freq bonus 14) The monster species that spawned more often: ultraviolet beam (freq bonus 84) The monster species that spawned more often: replaced percolating (freq bonus 18) The monster species that spawned more often: scarlet fungus (freq bonus 24) The monster species that spawned more often: muddling moonlet (freq bonus 42) The monster species that spawned more often: evil stalk (freq bonus 48) The monster species that spawned more often: lurker golem (freq bonus 16) The monster species that spawned more often: smut orc (freq bonus 18) The monster species that spawned more often: little magpie (freq bonus 16) The monster species that spawned more often: saprophytically emaciated (freq bonus 10) The monster species that spawned more often: something cabmen (freq bonus 21) The monster species that spawned more often: lamb (freq bonus 16) The monster species that spawned more often: sanity beam (freq bonus 72) The monster species that spawned more often: phasing frost giant (freq bonus 8) The monster species that spawned more often: pearl unicorn (freq bonus 8) The monster species that spawned more often: random flying fish (freq bonus 48) The monster species that spawned more often: shard spore (freq bonus 9) The monster species that spawned more often: hack hectical (freq bonus 18) The monster species that spawned more often: dieing ramification (freq bonus 9) The monster species that spawned more often: greater rotting quylthulg (freq bonus 28) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster species that never randomly spawned: technicolor ambitiously allegorically foliate arousing The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: giant fly The monster species that never randomly spawned: nettlier permeating The monster species that never randomly spawned: deleterious bug The monster species that never randomly spawned: skunk The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: troglodyte The monster species that never randomly spawned: noxious mold The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 28) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 18) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 8) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1474 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 310% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (IYI) scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (YOU AND YOUR FRIENDS ARE DEAD) scroll of phase door (RECOVER DEAD BY SCREAM) scroll of standard id (RENEW TIME DIFFER SO QUANTITY) scroll of cure (MOVE RAISED BY FEARED) * scroll of extra healing (HELPING SUM STARE CAVITY TOFU) * scroll of greater mana restoration (PASH EM EXTENDED BRITISH MAKE OUT) Spellbooks spellbook of shocking sphere (right-handed) spellbook of lightning (chartreuse) Potions potion of gain level (flowing) Rings ring of gain strength (tiger eye) Wands wand of lightning (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (28 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 32 points, Since you escaped early, the score list will not be checked.