Leeroy, lawful male albae Mystic ------ ....F| |..@.| .....| |....| ---+-- [Leeroy the Insert rank title here] St12 Dx10 Co9 In7 Wi8 Ch9 MysAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC1 Exp1 T4 Brd Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You rebalance your load. Movement is difficult. # implant of remedy - This is an implant. Color: bright cyan. Material: glass. Appearance: clinking. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 6 points of AC. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) What do you want to put on? [abe or ?*] b - a * cursed implant of remedy (being worn) {0}. implant of remedy - This is an implant. Color: bright cyan. Material: glass. Appearance: clinking. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 6 points of AC. spellbook of time stop - This is a spellbook. Color: yellow. Material: paper. Appearance: yellow. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This very powerful spell will stop the flow of time for a brief period. You don't have enough energy to cast that spell. The required amount was 80. Your load is too heavy to climb the stairs. # What do you want to drop? [a-v or ?*] You drop an uncursed statue of a goblin {600}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 85% Armor drop chance was reduced to 75% Tool drop chance was reduced to 72% Food drop chance was reduced to 90% Monster death drops spawned with only 87% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable if you tried to train it too early: paddle (turn 1090) The following skill became untrainable after a while: missile weapons (turn 35331) The following skill couldn't be trained before a certain turn number is reached: dart (turn 18534) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80065 Monster spawn increase reached its maximum at turn 150097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2216464 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: pharaoh (freq bonus 12) The monster species that spawned more often: Rock-N-Roll King (freq bonus 10) The monster species that spawned more often: giant purple jellyfish (freq bonus 15) The monster species that spawned more often: prithewer (freq bonus 24) The monster species that spawned more often: blue dragon bat (freq bonus 9) The monster species that spawned more often: chocobo (freq bonus 36) The monster species that spawned more often: Indalecio (freq bonus 8) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 6) The monster species that spawned more often: platinum mushroom (freq bonus 7) The monster species that spawned more often: skeleton human (freq bonus 8) The monster species that spawned more often: colbran (freq bonus 36) The monster species that spawned more often: percents-$$$-NIX (freq bonus 10) The monster species that spawned more often: blue colony (freq bonus 10) The monster species that spawned more often: beginner horror (freq bonus 8) The monster species that spawned more often: dwarf queen (freq bonus 24) The monster species that spawned more often: terrible orb (freq bonus 20) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 15) The monster species that spawned more often: veil spirit (freq bonus 12) The monster species that spawned more often: tundra bear cub (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: dead ghost The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: +3 jd barrier The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: young adult mantidragon The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: icy light The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 130) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 79) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 14) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 2) Trap randomization happened for 1 in 267 traps Next attribute increase check would have come at turn 521 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were disintegration-resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were telepathic You had 1490 points of nutrition remaining You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - time stop 8 occult 100% 700% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of ESP (crescent) Implants implant of remedy (clinking) Scrolls scroll of taming (VO FACIAM) scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (PURE VIRTUAL FUNCTION CALL) scroll of phase door (ENSSNAKE F FIGHTAH) scroll of standard id (HP LOWED BY HOT AND HEAL BY WATE) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) Spellbooks spellbook of time stop (yellow) Potions potion of water (clear) Rings ring of increase damage (teak) Wands wand of fear (radioactive) Gems worthless piece of black glass (black) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.