Leeroy, lawful female albae Doll Mistress -.----- |.....| ......| |f..... |@...$| ..@...| ------- [Leeroy the Puppet Trainer] St6 Dx16 Co4 In17 Wi6 Ch12 DolAlbFemLaw Dlvl:1 $0 HP22(22) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. # potion of heroism - This is a potion. Color: magenta. Material: glass. Appearance: gooey. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. A potion that makes you super-powerful for a short while, but you might be blinded for a few turns if you quaff it. # Pick an object. @ a human or elf or you (albae doll mistress called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf (tame goodwife called Patchouli Knowledge) (base level 4) (female) Accessing Pokedex entry for goodwife... Base statistics of this monster type: Base level = 4, difficulty = 9, AC = 5, magic resistance = 0, alignment 5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. This monster is always female. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d6, touches - heals wounds 1d4, passive - random effect Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: polymorph control You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 58 Gem identification only worked 100 times out of 302 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 83% Potion drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 70% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: martial arts (turn 83) The following skill became untrainable if you tried to train it too early: club (turn 182) The following skill became untrainable after a while: firearms (turn 51423) The following skill couldn't be trained before a certain turn number is reached: mace (turn 29038) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35292 Monster spawn increase reached its maximum at turn 153224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1755258 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: giant clam (freq bonus 33) The monster species that spawned more often: dust giant (freq bonus 9) The monster species that spawned more often: baby wild boar (freq bonus 8) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 30) The monster species that spawned more often: novice archer (freq bonus 24) The monster species that spawned more often: sludge bomb (freq bonus 6) The monster species that spawned more often: sizzle naga (freq bonus 12) The monster species that spawned more often: navy mold (freq bonus 9) The monster species that spawned more often: giant grub (freq bonus 12) The monster species that spawned more often: amnesia lich (freq bonus 8) The monster species that spawned more often: petty boo (freq bonus 12) The monster species that spawned more often: undefined creature (freq bonus 5) The monster species that spawned more often: normal vampire (freq bonus 8) The monster species that spawned more often: hammerhead shark (freq bonus 7) The monster species that spawned more often: Telpan (freq bonus 15) The monster species that spawned more often: alarm laser (freq bonus 6) The monster species that spawned more often: elemental (freq bonus 8) The monster species that spawned more often: autofarm black pudding (freq bonus 90) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 8) The monster species that spawned more often: hitec growth (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: solely spectral disemboweling ciphered unbelievably sprawled The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: mindflay wraith The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: clockwork factory The monster species that never randomly spawned: lava force patch The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 12) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 47) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 15) Trap randomization happened for 1 in 790 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% b - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (error message) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (XOR ME HSALS) scroll of standard id (STUFF WEIGH WAY TOO MUCH) scroll of cure (EIRIS SAZUN IDISI) * scroll of extra healing (WEATHER GH-KISS) * scroll of greater mana restoration (MI AKUS NEEEEEE) Spellbooks spellbook of cure blindness (middle-handed) spellbook of slow monster (horrible) Potions potion of heroism (gooey) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.