Leeroy, lawful male albae Paladin Z -+-.------ |........| |..@.....| |.d......| |........| V |........| ---------- [Leeroy the Fighter of Law] St5 Dx11 Co16 In5 Wi9 Ch8 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw28(28) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) What do you want to eat? [h or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 41 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 55% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 99% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9) The following skill became untrainable if you tried to train it too early: spirituality (turn 430) The following skill became untrainable after a while: elemental spells (turn 37320) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 53400) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24879 Monster spawn increase reached its maximum at turn 81443 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 819650 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: petty killer tomato (freq bonus 16) The monster species that spawned more often: offerer angulating reaccustomed loom duckweed (freq bonus 36) The monster species that spawned more often: giant ebony frog (freq bonus 8) The monster species that spawned more often: laboratorial deservingly (freq bonus 12) The monster species that spawned more often: tribunate checkroom (freq bonus 15) The monster species that spawned more often: scilicet panickier (freq bonus 18) The monster species that spawned more often: bleed inundate (freq bonus 12) The monster species that spawned more often: shoggoth (freq bonus 6) The monster species that spawned more often: pink centipede (freq bonus 8) The monster species that spawned more often: white warp fungus (freq bonus 6) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 24) The monster species that spawned more often: rock piercer (freq bonus 32) The monster species that spawned more often: Avatar of Roflth (freq bonus 28) The monster species that spawned more often: division thief (freq bonus 30) The monster species that spawned more often: ace of spades (freq bonus 24) The monster species that spawned more often: three-headed snake (freq bonus 72) The monster species that spawned more often: nyrse (freq bonus 5) The monster species that spawned more often: giant koala (freq bonus 24) The monster species that spawned more often: mirror force patch (freq bonus 8) The monster species that spawned more often: cannoneer prod (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: iceblock eye The monster species that never randomly spawned: heigh obtainment The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: default horror The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: misdiagnosed slyly redder The monster species that never randomly spawned: dirty ray The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: leocentaur stabber The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 16) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 20) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 15) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 16) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 4) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (43) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (PENDERFYNIAD ANGHYWIR) scroll of mana (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (LEGEND OF FH BREATH OF THE DANK) scroll of cure (TYPE CHANGING BY SLATE) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Spellbooks spellbook of dig (indexed) Rings ring of warning (agate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.